SC1 Revised Zerg Maps 4 & 5
Maps 4 & 5 from the Zerg SC1 Legacy campaign - if you played through them - contained many variations from the original SC1 concept; this is an attempt to restore some of those to the original idea. Part of the storyline of SC1 has Kerrigan with reduced powers in maps 4 and 5 when she first emerges from the Chrysalis, and going on mission 5 to the 'Amerigo' Terran ship to find the secrets to restore those powers.
I want to remake that original storyline and change Map 5 to an overhead map, since there have been several interested parties looking for that.
Primary Changes:
- Kerrigan has no Razor Swarm ability or air weapon (as in the original maps).
- Map 5, instead of being a first-person shooter, is restored to an overhead-control map with close black fog-of-war.
- Energy pickups added to Map 5.
- Restored some triggers and fixed doors to be non-killable in Map 5.
- Map 4 now has places where no Creep can go on the original island.
- Map 4 difficulty is easier
- Possibly add difficulty system - Easy/Normal/Hard/Very Hard/Brutal
I usually just take out that trigger, but this works too! We need a team colored raynor (and we already got one, in the assets) just like sc1, too... But, I dunno how to change texture.... :/