SC1 Episode 2 - Overmind
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Starcraft: Mass Recall has moved!
for the latest versions, click here to visit the new project page
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Starcraft: Episode II - Overmind
the complete Zerg campaign
Episode list | |
---|---|
Episode I - Rebel Yell | by Ultraling & Jones |
Episode II - Overmind | by Jones |
Episode III - The Fall | by christdaugherty |
Episode IV - The Stand | by Telenil & Jimm3110 |
Episode V - The Iron Fist | by Jones |
Episode VI - Queen of Blades | by Telenil, Jones & Jimm3110 |
also check out the project thread at TeamLiquid
The second installment of the classic Starcraft campaigns. Uses the same mod file as the previous episode, and again, credit for the mod goes to MavercK. Also thanks to Ultraling for his initial work on the Terran episode, and GnaReffotsirk and others for the amazing unit models.
Features
- all 10 original missions
- original SC1 units and structures with original stats, including custom models
- original SC1 Zerg soundtrack
- all the dialogue, voice acting & other miscellaneous text from the original campaign
"Artistic License"
(some notable differences from the original campaign)
- Lurkers! Because who doesn't love Lurkers?
- Mission 5 "The Amerigo" - yep, like it or absolutely hate it, the third person "shooter" action is back
- two difficulty levels - with a somewhat more aggressive AI than in the original, in order to provide some challenge to the average player
Downloads
Links to the latest versions, by language. You will need both the maps and the mod file to play (see "How to play" below). For older versions, check the "Files" section.
English version
- Map pack - v1.5
- Mod file - v4.7b
- Mod file (for grid hotkeys) - v4.7
- Campaign Launcher - v1.1
French version
- Map pack - v1.03
- Mod file - vC.3.3
- Campaign Launcher - v1.1
German version
- Map pack - v1.5
- Mod file - v4.7b
- Campaign Launcher - v1.1
Episode 3 - German
Russian version
- Map pack - v1.04b
- Mod file - v4.2
- Campaign Launcher - v1.1
Italian version
Korean version
How to play
- extract the mod file (SC1BWmod) to your "Mods" folder in your Starcraft 2 install directory (NOT the folder under "My Documents")
- extract the map pack to the "Maps" folder in your Starcraft 2 install directory (create the folder if it doesn't exist)
- extract the Campaign Launcher & setup to the same "Maps" folder (not the campaign folder)
Campaign Launcher installation:
- launch the Starcraft 2 editor
- open the setup map named SCMRsetup in your Maps folder and click the "test document" button on the top right (or press ctrl+F9)
- wait until the launcher loads and you're at the title screen, then save the game and exit the map (press esc or F10 to open the game menu)
- find the save file (named "Starcraft - Mass Recall" by default) in (your home/documents folder)/Starcraft II/Saves/VersusAI
- copy or move the save file to the saves folder under your account folder (your home/documents folder)/Starcraft II/Accounts/.../.../Saves/Multiplayer (for example; any of the save folders will do)
- Done! You can now log into the appropriate account and load the save from the load game-screen. You can use this save to play each episode.
more info:
- You can copy the save file to whatever accounts you want. For example, if you want to play offline, copy it to your guest account folder.
- If you're unsure of the right folders or can't find the Starcraft II documents folder, log into an account of your choice in SC2, go to the load game-screen, click on a save and click the "show in folder"-button. It will take you to the appropriate saves folder.
Troubleshooting & known issues
Credits
- Original campaign by Blizzard
- Remake by Jones
- The original mod "Starcraft 2 Brood War" by MavercK
- with additional tweaks by christdaugherty, Superfield, Jones, Telenil, Jimm
custom models/textures
- GnaReffotsirk (Carrier, Shuttle, Queen, Guardian)
- Snowflake Entertainment/Project Revolution (Reaver, Corsair, Defiler, Valkyrie), reworked by GnaReffotsirk (with help from NiNToxicated, DeveRR0, Phygis)
- GhostNova91 (Devourer, Raszagal / Female High Templar, Duran portrait, Protoss / Xel'Naga Temple, UED flag)
- buhhy (Dragoon)
- SoulFilcher (Ion Cannon, Duran hero icon)
- Thrikodias (Observatory, Psi Emitter, Xel'Naga Stasis Cell)
- Alpha & Omega Squadron decals by TooMuchTuch
- Third Person Shooter engine by martinolsson
- easy difficulty & other miscellaneous tweaks by Telenil
- French translation by Choum28
- Russian translation by Jimm3110, Virussoft (original translation & dubbing: Fargus Multimedia, 7Wolf)
- Italian translation/modification by Zarxiel93, TheTorrasque, JustSkorpyon
- German translation by FirefoxGhost
- Korean translation by storycraft
- as always, thanks to Hati for his SC2 Localizer
Music
- Starcraft soundtrack by Derek Duke, Glenn Stafford, Tracy W. Bush
- "Trainstation PT.2", "Guard Down" by Kelly Bailey (The Orange Box Original Soundtrack)
- "The Maw", "Under Cover of Night" by Martin O'Donnell & Michael Salvatori (Halo Original Soundtrack)
- "Chapel of Evil" by Russell Shaw (Fable: The Lost Chapters Original Soundtrack)
- special thanks to Telenil, christdaugherty, Superfield and Jimm3110 for their enthusiasm and work on the project.
PLEASE NOTE that this is a completely unofficial, non-profit, fan-made remake and in no way affiliated with Activision Blizzard.
Well folks, it seems this project has been abandoned. What a shame. I would've loved seeing the death of the overmind cinematic. Oh well.
Found glitches: On mission 6, I had the sequence between Kerrigan and Tassadar ("Where are you, Tassadar? Do your underlings ALWAYS do your fighting for you?") play about 3 times. I also had a problem with the queen's parasite, guardian attacks do not cause any stimuli from enemy units, scouts stack very, very well, and I believe that the reaver's attack priority is fairly low. lings will attack dragoons and zealots first, and I believe that's off...
@Wunterwaffen: Go Yeah,can we FINALLY do?I mean,we are waiting for like 3 months!
Can we PLEASE have the Protoss campaign?!
Are you playing the most recent version of Starcraft 2?
I have a big problem when playing the campaign for the zerg, protoss dragons, the reavers, and others would appear as white balls. I can do to fix this?
Tengo un gran problema, cuando juego la campaƱa de los zerg, los dragones protoss, los reavers, y otros me aparecen como bolas blancas. Que puedo hacer para solucionar este problema?
I saw Maverck's remade engine, and it is still being updated. He has the remade the queens to their original forms (as opposed to the swarm guardian), a merc compound for the Academy, and a small ghost academy as a nuke silo, among other things (I also personally think that the tech lab and the fusion core should be switched, being that the tech lab looks almost exactly like the physics lab, while the fusion core looks almost exactly like the covert ops). Maybe we're waiting for the next update of Maverck's mod so and the completion of the protoss campaign before we continue.
Keep in mind that we are still waiting for a couple of special buildings and (hopefully) a faithfully remade observatory, as opposed to the one we have now, along with a Citadel of Adun. Baby steps.
Of course, regardless, good job on everything.
Jones indicated that it was "delayed again" due to a "technical problem" on July 6th. That's the most recent news AFAIK.
Any kind of update on when the protoss campaign is coming out?
Your campaigns are very cool, keep it out)
Will you make missions on Chau Sara from the demo?
@Statharas: Go
Reavers were always that way.
AND IS THERE ANY CHANCE YOU MIGHT MAKE THE ENDING OF REBAL YELL A IN GAME CINEMATIC ENDING?
AFTER THE PROTOSS ARE YOU GOING TO MAKE THE OTHER 3 CAMPAIGNS FROM BROOD WAR ?
The victory sound doesn't play, the queen is broken(and you know about it), Kerrigan's Psi Blast should be usable when she's close to flying units, Reavers are too OP.
Replaying this I remembered some cool things I added when I was working on my difficulty revamp (which I guess I should still finnish since it's almost done and all). These Ideas made the maps a lot more fun in some places:
Zerg4: A big 8 dropship drop comes near the end of the timer, but unlike the others the dropships fly directly over the chrysalis giving you a chance to shoot half of them down, this also means all of the sunken/spore colonies at the back of your base have some use :)
Zerg5: (Top down) Start with 2 Hydras instead of HunterKillers, start with 2 Infested Terrans. IT WAS WAY MORE FUN (well there was a lot of other tweeks, and Kerrigan diddnt have Psi Storms).
Zerg7: Easier to take right most base, so you could start there if you wanted to :p
Zerg8: Opponents have more anti air, only one Protoss player has Reavers.
Zerg9: Trigger created attack waves when you start minning the crystals (the trigger ones alone should be a challange to hold off)
Zerg10: Something to make it harder? (Mass muta pwns to many of these missions).
Greetings all fiirst i whant to say thank to the ppl who have made this "Thank you so much" Now when i press download it goes to a wierd page with alot of somewhat strange symbols and number and letters
(Edit) Hmm seems this one cant be downloaded with firefox or atleast i could not do it but had no problem when i used IE
@ Jared --
I'm having trouble understanding your English. D:
I'm not having trouble with the function of things, though; I'm just not really an awesome player, so I can't beat them. :P
@Iecerint: Go
IF PEOEPLE HAVEING trouble WTIH SAVE GAME CAN NOT continued put SC1 TO SC2 MOD PUT IT IN Rebel Yell And The Overmind maps it work for me and put it inRebel Yell And The Overmind Libraries\Documents and the SC1 TO SC2 MOD then it work do ti with protoss as same to
I'm stuck on the 8th mission of both the Terran and Zerg campaigns. XD
Have you seen this link about Samir Duran and General Duke units? Looks cool. http:www.sc2mapster.com/maps/samir-duran-and-general-duke-uni/