SC1 Episode 2 - Overmind
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Starcraft: Mass Recall has moved!
for the latest versions, click here to visit the new project page
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Starcraft: Episode II - Overmind
the complete Zerg campaign
Episode list | |
---|---|
Episode I - Rebel Yell | by Ultraling & Jones |
Episode II - Overmind | by Jones |
Episode III - The Fall | by christdaugherty |
Episode IV - The Stand | by Telenil & Jimm3110 |
Episode V - The Iron Fist | by Jones |
Episode VI - Queen of Blades | by Telenil, Jones & Jimm3110 |
also check out the project thread at TeamLiquid
The second installment of the classic Starcraft campaigns. Uses the same mod file as the previous episode, and again, credit for the mod goes to MavercK. Also thanks to Ultraling for his initial work on the Terran episode, and GnaReffotsirk and others for the amazing unit models.
Features
- all 10 original missions
- original SC1 units and structures with original stats, including custom models
- original SC1 Zerg soundtrack
- all the dialogue, voice acting & other miscellaneous text from the original campaign
"Artistic License"
(some notable differences from the original campaign)
- Lurkers! Because who doesn't love Lurkers?
- Mission 5 "The Amerigo" - yep, like it or absolutely hate it, the third person "shooter" action is back
- two difficulty levels - with a somewhat more aggressive AI than in the original, in order to provide some challenge to the average player
Downloads
Links to the latest versions, by language. You will need both the maps and the mod file to play (see "How to play" below). For older versions, check the "Files" section.
English version
- Map pack - v1.5
- Mod file - v4.7b
- Mod file (for grid hotkeys) - v4.7
- Campaign Launcher - v1.1
French version
- Map pack - v1.03
- Mod file - vC.3.3
- Campaign Launcher - v1.1
German version
- Map pack - v1.5
- Mod file - v4.7b
- Campaign Launcher - v1.1
Episode 3 - German
Russian version
- Map pack - v1.04b
- Mod file - v4.2
- Campaign Launcher - v1.1
Italian version
Korean version
How to play
- extract the mod file (SC1BWmod) to your "Mods" folder in your Starcraft 2 install directory (NOT the folder under "My Documents")
- extract the map pack to the "Maps" folder in your Starcraft 2 install directory (create the folder if it doesn't exist)
- extract the Campaign Launcher & setup to the same "Maps" folder (not the campaign folder)
Campaign Launcher installation:
- launch the Starcraft 2 editor
- open the setup map named SCMRsetup in your Maps folder and click the "test document" button on the top right (or press ctrl+F9)
- wait until the launcher loads and you're at the title screen, then save the game and exit the map (press esc or F10 to open the game menu)
- find the save file (named "Starcraft - Mass Recall" by default) in (your home/documents folder)/Starcraft II/Saves/VersusAI
- copy or move the save file to the saves folder under your account folder (your home/documents folder)/Starcraft II/Accounts/.../.../Saves/Multiplayer (for example; any of the save folders will do)
- Done! You can now log into the appropriate account and load the save from the load game-screen. You can use this save to play each episode.
more info:
- You can copy the save file to whatever accounts you want. For example, if you want to play offline, copy it to your guest account folder.
- If you're unsure of the right folders or can't find the Starcraft II documents folder, log into an account of your choice in SC2, go to the load game-screen, click on a save and click the "show in folder"-button. It will take you to the appropriate saves folder.
Troubleshooting & known issues
Credits
- Original campaign by Blizzard
- Remake by Jones
- The original mod "Starcraft 2 Brood War" by MavercK
- with additional tweaks by christdaugherty, Superfield, Jones, Telenil, Jimm
custom models/textures
- GnaReffotsirk (Carrier, Shuttle, Queen, Guardian)
- Snowflake Entertainment/Project Revolution (Reaver, Corsair, Defiler, Valkyrie), reworked by GnaReffotsirk (with help from NiNToxicated, DeveRR0, Phygis)
- GhostNova91 (Devourer, Raszagal / Female High Templar, Duran portrait, Protoss / Xel'Naga Temple, UED flag)
- buhhy (Dragoon)
- SoulFilcher (Ion Cannon, Duran hero icon)
- Thrikodias (Observatory, Psi Emitter, Xel'Naga Stasis Cell)
- Alpha & Omega Squadron decals by TooMuchTuch
- Third Person Shooter engine by martinolsson
- easy difficulty & other miscellaneous tweaks by Telenil
- French translation by Choum28
- Russian translation by Jimm3110, Virussoft (original translation & dubbing: Fargus Multimedia, 7Wolf)
- Italian translation/modification by Zarxiel93, TheTorrasque, JustSkorpyon
- German translation by FirefoxGhost
- Korean translation by storycraft
- as always, thanks to Hati for his SC2 Localizer
Music
- Starcraft soundtrack by Derek Duke, Glenn Stafford, Tracy W. Bush
- "Trainstation PT.2", "Guard Down" by Kelly Bailey (The Orange Box Original Soundtrack)
- "The Maw", "Under Cover of Night" by Martin O'Donnell & Michael Salvatori (Halo Original Soundtrack)
- "Chapel of Evil" by Russell Shaw (Fable: The Lost Chapters Original Soundtrack)
- special thanks to Telenil, christdaugherty, Superfield and Jimm3110 for their enthusiasm and work on the project.
PLEASE NOTE that this is a completely unofficial, non-profit, fan-made remake and in no way affiliated with Activision Blizzard.
I'm not sure whats going on, but there's this model glitch I keep getting on the second zerg mission with Spine Colonies (They're called Sunken Colonies btw). It happens when they attack at a certain angle and they dont come off. They just stay there permanently for the rest of the game.
Here's a screenie.
http://imageshack.us/photo/my-images/15/screenshot2011052015505.jpg/
It could be that I have model quality on low, or its just a map error that happens only to me for some reason It really bothers me and makes me think twice about making them.
Hey, don't be too impatient :) They have a team that did 2 campaigns already and they are not working full time on this, just let them do it at their own pace.
@Jones313: Go
THANK you Very Much for this little Piece of SC1 History Remake ;)) LOVE IT!! Please Tell me, is there already a Projektc Page up for the Protoss Campagn - for more informations? Who is involved in the development - username - if you may tell?
@Zamoonda: Go
That wouldn't be me. I suck at triggers lol.
That's quite a shame, Jones. I am though wondering what is the thing that is currently in delay? The terrain? The balance, the coding? The terrain I fully understand, only one person can really work on it. But the rest, I am sure there are plenty of able people that would gladly assist your team in speeding up the proccess.
@Telenil: Go
Honestly, I'm trying to kind of take a break and I'm not involved in the development right now, so I don't know. All I can say somewhat confidently is: The Protoss episode is a month from now, earliest.
I fully acknowledge that the campaign is work in progress, and that you may not be able to give us a date on the next campaign. However, is it possible to have any comments about where you currently are, about the protoss campaign and the update you mentionned for the zerg one? Like, if you are working on the maps, the triggers... Just so we can know if it's a matter of weeks or months :)
I solved the breifing problem (background appears but breifing doesent start)
Now if the breifing fails to load properly (wich it always does) it will play regardless.
So,whats the progress on the protoss episode so far?Is it gonna come out soon?
@SonicPhantom: Go
Two things can make it a lot easier. 1) Lurkers. I believe they are available already, a patch note mentions them in this mission. They are supposed to be Brood War only, so using them is kinda cheating, but hey. Burrow three of them in your base, and watch them rip the terrans to shreds. 2) As soon as you have 6-7 mutalisks, bring them to Raynor's dropping zone east of your base, and snipe the dropships. Boom, boom, no push for you sir.
@SonicPhantom: Go It isn't to hard,you'r maybe trying the wrong strategy.So there's what i did:
1.Go double hatch at the beggining.
2.Build 4-5 sunken and spore colonies.
3.Make some hydras to backup the sunken and spore colonies.
4.After Kerrigan pops out,go for 3 or 4 hatch and mass hydralisks or mutalisks(hydras,is better cause you can't afford mutalisks on 1 base,and expanding is very dangerous).
5.Upgrade the Overlord,so it can be faster and can carry units.
6.When you have about 36 hydras load them up into Overlords.You can drop the hydras right away or drop kerrigan to clean the anti air defences and then drop.(the best place to drop is at the top of they'r base since there is so little forces).
Then you just destroy the base.Hope this helps!Ask if you have problems with futire missions!
Mission 4 is just to hard, feels like Im facing two brutal AI's. No matter what I try i cant beat it. Makes it way to frustrating to play.
@Telenil: Go Agreed.Fenix may actually be the taldarim executor,or the void ray.That's my guess.
PS:They are quotes and portraits for every unit in sc2 i believe here - http://www.youtube.com/user/starcraft2units?blend=6&ob=5 .
all good ideas for Aldaris and Fenix my friends
Aldaris should just be the standard building Executor. Why changing that?
Hi @Jones313 and @Ultraling. Ive played both the zerg and terran campaigns, and everything works fine except that the 2nd zerg mission will not load the briefing so i cannot play it. I dont know if there is an update or its just me but I just thought i should let you know.
@Jones313: Go
Okay, sorry I misunderstood. Still, keep plugging away at it. I can't wait to see how you do the death of the Overmind!
@DingoDyno69: Go I think the Void Ray will fit Fenix the most.
@Wunterwaffen oh yeah thats right i didnt think about that, wonder what they will use for Fenix :p
@DingoDyno69: Go
They can use the Tal'darim executor portrait for Aldaris.