SC1 - Backwater Station - Remake
Backwater Station
A remake of the 2nd mission from the StarCraft 1 Terran campaign. Check my profile for another remade map.
How to play it
Download the file anywhere and then drag it onto your SC2 shortcut. If you insist on doing it the hard way (opening in editor and testing) then make sure you're testing in normal difficulty.
Recap
After the relocation, the Colonial Magistrate received news that Backwater Station was under attack from the zerg. Confederate headquarters on Tarsonis was alerted. Duke told the Magistrate not to interfere, stating he would take care of it. Raynor was unconvinced Duke would arrive in time and volunteered to lead colonial troops in a successful action to rescue the station. (Copied from Starcraft Wiki)
Features:
- hopefully it's now a bigger challenge than the original map =]
- Backwater is now an actual base, not just three buildings and some bunkers
- a little bit of lore in the intro (it's still horrible without voices, feel free to skip it)
- the flow of the original map is almost retained ;)
- voices and music from the original mission
Notes from the author
- please report any bugs you find
- only normal difficulty is implemented
- Mike Liberty is just a lore flavor, he doesn't need to survive and isn't used for anything
- I know the map doesn't look anything like Blizzard's first mission from SC2 (which takes place in Backwater again), that's because early development on this map started before SC2 was released =P
- it's not on battle.net because it's too big (could fit, if the sc2mod files were working properly), and because it's a singleplayer map, and because the custom map system apparently sucks
- the tech tree is cut down to feel like the classic one, but it's not a perfect copy (more like a hack job really)
- the crappy lip sync in NOT a bug, I have to use existing lip animations and it's hard to find ones that fit (this time, especially for Duke)
- the map was part of Starcraft Reborn, a mod to remake Starcraft 1, but I got frustrated by the slow pace, authors dropping out and leaving maps half finished and the general lack of interest (almost nobody signed up when we opened up recruitment)
Nice map, but I get no sound in Raynor's conversation with the civilian.
There is a bug with the cut scene when the Adjutant notifies you that you're running out of minerals at your main base. If you skip the cut scene before the zerg come out, then there will be no zerg to greet you when you do go to the expansion area.
However the zerg will still pop out to harass your SCVs though.
Good work, I like it. :)
I see what you're thinking about Duke's portrait.
But still, I think you should use a unique portrait.
While Siege Tank most be the most suitable, I would look kinda silly on later missions, if Duke would have the same portrait as the Siege Tanks.
Don't you think?
Plus, the Siege Breaker looks more like a higher-up officer than the Siege Tank IMO.
But oh well, just my opinion.
Thank you for all the effort. :)
BTW: I suggest you remove Mike Liberty as a Marine.
IMO it would be better, if he retreats into one of your buildings or something.
Again, my opinion... ;)
EDIT: Finally, the ending scenes works. Looks good.
But for mere cosmetics's sake, I think you should make the Battlecruiser unload some marines.
And when the conversation is finished, they approach Raynor and his men, as the screen slowly fades to black.
Just an idea of mine. :)
Uploaded a new file with fixes. Sorry about the debug thing, I've had it on for so long that I just didn't notice it :P
About Duke's portrait:
Haven't found any other that fit as well as the siege tank. Siege Breaker looks like some fat ninja guy...
About Liberty being more important: I have no idea what exactly would he do in this mission. He can't be a better unit than the marines, he's just a newsman with no idea on how to use a gun. If I make the mission fail on his death, then the player will just park him at the base and never use him.
I just left him in because he was supposed to play a bigger role in further missions in Starcraft Reborn, but we never got that far...
AWESOME! :D
Another badass mix of old stuff with new features. Just like your Jacobs Installation remake. ;)
But I have to agree that Zerg units are a little too tough here.
Also, if you really need an avatar for Duke, then use the Siege Breaker instead of the regular Siege Tank.
Just a suggestion. ;)
Also, the ending conversation is missing. Other than those things, great map. :D