SC Contingency
Starcraft Contingency is a custom campaign for Starcraft 2 following the storyline of a Dominion military force during the Second Great War.
Rebel elements are growing ever more bold within the Dominion, even while tensions with the Protoss run high and the Zerg swarm across the sector. The greatest threat the Dominion faces however may end up being one of it's own creation...
This is my first published Starcraft 2 Campaign. I released an early version of the first map on Blizzard sometime ago and received overwhelmingly positive reviews, nearly perfect 5 stars, and I thought I would take this to the next level.
I intend for this campaign to be about 12 missions long, and will be almost entirely Terran based. Much like in game campaigns from Blizzard, completing missions and bonus objectives will grant credits which can be spent on tech and such, and have significant impacts on gameplay. While the campaign is intended to be played online in the Arcade, where the campaign is named SC Contingency, it can also be downloaded from here.
I'm a bit new to this and I don't have as much time to devote to this project as I would like, so if anyone has suggestions, tips, or would like to team up on this project, I would be overjoyed.
GLHF!!!
i know its been two years, but any chance you will continue this? unless i havent found it.
In reply to ManiacalCoast:
Hey Maniacal,
Yeah, I do plan on continuing this. Sadly, the second map was lost very near completion last year and that kinda killed my enthusiasm for it for a while, especially since I've been very busy and haven't had the time I'd like to devote to the project.
The first map is going to be updated this month, and I hope to have the second map out sometime soon, but I have no idea how long it might take, unfortunately.
you cannot produce scv's and can only make sentry bots, autoturrets and supply depots. most of the buildings require an engineering bay what you also cannot build
In reply to Chippel:
In reply to AlphaSquad:
I also saw a problem when going from the mission to a cut scene. When this happens, the entire map becomes visible. And the camera rotation and the location of it is not instantaneous. Instead, the camera moves around the map. You should try to make it softer.
The captain and the rebel are looking in opposite directions.
Mayor Grant is no a Hero and when you make double click on him. You select all marines arround.
This dialogue has a space of more. And Agent Stone is not a hero either (without an icon)
Some texts are very long for the time you have arranged in each dialogue. (But it can be subjective since I do not speak English)
When there is a cut scene. You should de-select the player's units.
There is no de-cloak hot key
Have the deafult help text
Hello. Nice first mission. Here is some feedback.
Every time a cut scene appears. The speed is adjusted and must be adjusted again.
There is no Hero Icon for the captain
In reply to VastanX: