Retribution 2015
Retribution 2015
The object of this game is keep the monsters that spawn at designated locations from getting to the Temple of Retribution. In order to do this, you construct structures (towers) that will attack the monsters on their way to the Temple. The monsters attempt to follow a set path on their way to the Temple. They will attempt to touch each glowing hexagon on the way from their spawn point to the Temple. If you completely wall off the hexagon, then the monsters will go around it. The most advantageous way to build will be to set up some sort of "maze" that the monsters will need to follow on their way from one hexagon to another. If you don't have a good idea for a maze, just start building a spiral around one of your hexagons.
Speed Bonus == (BUGGED)
If your team finishes off all the monsters on your side before the other team, you will start a speed bonus timer which will provide bonus minerals based on how much quicker you killed the monsters than the other team. Starting the speed bonus timer also enables building / selling early. If you are the only team left and have chosen to continue the game, than this bonus becomes a "survivor" bonus and is awarded every wave.
Tower Types
Energy: Focuses on slowing down the enemy while 1 target lasers take the out. Munitions: Faster single target shots or slow high/splash damage shots. The railgun chains have a huge range being able to cover most of the map. Bio: Mostly painful splash damage with low range.
Monster Types
Monsters come in various types, defined usually by their armor type. Certain towers do bonus damage vs. certain armor types as seen under tower types. You should cooperate with your team and make sure you have all armor type bonuses covered!
Retribution
Your team's Retribution meter fills when you let monsters though to the Temple. The higher this %, the more likely the Temple will have its Retribution on one of your team's towers when you leak. The Temple may also decide to donate minerals to your enemies when you leak, so be careful!
Nuke Meter
When you leak monsters to the Temple, your team's NUKE gauge will fill. When it reaches 100%, the Temple will nuke one of the tower's on your team causing extensive damage! As the NUKE meter continues to fill over and over, it will raise the NUKE multiplier. This multiplier will cause more nukes to be launched when the Temple attacks.
Thank-Yous
- Hathoron (Sgat from sc3 mapster) for his valuable QA work
- Raithwall for getting this map published on EU servers
- Ciopo for his awesome "skills of a programmer"
- Crypto on Bnet (And his wife!) for QA work
- Meeko on Battle.net for map suggestions
- OneTwoSC on You Tube for your awesome tutorials
- Molsterr from sc2Mapster for his help with turrets and campaign models
- Diablito816 from sc2Mapster forums for posting a way to fix Blizzard's inability to make the lobby work correctly
- Vexal from Battle.net for hotkey and armor type notification suggestions
- KOGuyThingy, TheVedis, and Kyreth from BNet forums for their insightful comments
Next Version Ideas / Concepts
- More things to do, especially in later levels
- Multiple upgrade paths for each tower
- game mode: reverse, mobs spawn from temple and moves toward top, shared income
- game mode: pure TD, builders not allowed to build "in lane" ( the energy track, basically)
- game mode: relentless, top spawn shared income, as soon as a team finish killing all mobs of a wave the next wave start immediately for both teams,
- game mode: solo,individual spawns, mobs are considered leaked at the end of it's spawning "zone", thus no "pick up" from middle/bottom, on boss 4 are spawned with the hp/shield they would have if a team was a solo player
Ending
Need to create a cool ending
Unit upgrades
Problems/To Do
- Many upgrade actors are not changing to the new actor.
- Some prices are not reflecting the correct value.
- Currently working on a method to send units against opposing team.
- Frequently adding new towers.
Since Raithwall has been having errors when uploading to the eu he asked me to do it.
It's now uploaded on eu as [EU] Retribution TD Test Beta
Just did a 3 man on normal. One thing that my teammates noticed was that none of use could build any detection units. I was using biological so i had the peerless buff but they could not build any radar towers for invis rounds (both of them were hybrid build). With biological race you could see radar tower in choices for towers but it was always inactive (which includes the new slow tower).
has anyone else noticed the napalm furnace says it's 672 dps but its weapon damage is 672 with a speed of 2
making it only 336 dps
@ghost
love the graphics
Any chance of you mailing me the new update... you sent me v6.
Just tested newest version 1.150 and was doing a 1v1 (opponent on top left of west side ) and i was in middle on east side. Spawns would occasionally (not always) skip first walk point and go straight for the 2nd and then exit.
Also, while spawns seemed normal (only spawning from player location, ie. original) bosses would spawn from both sides as well as greed rounds.
Otherwise I also noticed that fleshy pods for organic race could not be built at start, could not see a tooltip stating any structures necessary to build them.
test 1.150 wave skip first walk to point and go to 2nd and then just go to exit.
1.144 On West Middle and Bottom they are skipping the 1st Walk-to point.
Round balances: -I really believe that lvl 39 crazy train ??? level is far to difficult in its current state. Literally 70% of the games i've seen go right downhill from there since a lot of the trains leak which leads to either one or multiple nukes. Maybe slow them down, reduce their shield strength, make them non-flying, something like that.
Tower balances:
-Right now the best unique tower by far is the acid spore implanter, hands down it does far more over the course of the game than any other unique tower. Because of this I think it should be weakened slightly, its actually to good for its cost (maybe raise it to 250 or 300 minerals?) or reduce the effect slightly.
-As far as Ultra unique towers go none of them are that impressive for how high up a tech tree they are. Although they are balanced between each other ultra-unique they are less useful than the regular unique towers in there current state and could use a buff.
-Command center upgrades do not seem that great for the cost they have. I mean, for 30% more damage with protoss units for 900 minerals the player may as well just buy another ultimate tower. Also for some reason the bottom row of upgrades is always blanked out and unusable, could not tell if you had to do the 900 mineral upgrades first or not as it did not state anything in the tooltip.
1.144 is up with:
New version is up, if anyone wants to join a game.
Playing the test version right now and East side spawn is about 9 seconds late from West side spawn.
Missile burst launcher is still missing in v5.14 Might want to check it's method of targeting.
Well Filli, from your first sentence there, I can tell that you probably didn't get an accurate measurement for the game, since you were getting 4 waves of adds, at 3 different times, using the 3 ai as fillers... That might make for a 'fun way to beat it' game, but it completely throws the idea of difficulty scaling out the window..
A Slow effect... on Kerrigan... That would be a nice feature, not sure if it would be possible though. Would make her useful (instead of worthless), while not buffing the dmg or range.. Although a stacking slow would be OP, but an equivelant slow that keeps everything moving at same speed (or bottleneck's them at certain point, before they get to far ahead), would be handy.
Not sure I understand what you mean about Minerals every X, or whatever. IMO the game is meant to be fairly heavily balanced around mineral income, any bonus or penalty to that (other than leaking) would probably cause massive balance issues.
Personally, I don't like the idea of auto-selling of towers... By wave 30, that would be massive bonuses to remaining players, and would probably encourage more -votekick (insert good players number), type behavior, because their greedy and want his minerals...
Only wave that hurts turrets, is 49, and its meant to do serious dmg to them.. Although, I think a nice ability would be another CC addition, that would add a small shield to each turret, and possibly soak up 1 special ability used on them (like a vortex :P, would only delay the next vortex, but would give a fighting chance to at least thin them out before they vortex all but 1 machine gun.... :P)
I've just played the new upgrade of Retribution TD and again I've played with all player AI and myself on bottom.
I saw the new units that attack my units and it is nice, but make it harder again, I could make this time all upgrades and all ultimate weapons and I have some toughts about the game.</br>
1- The nuke is nice now, not nuke rain anymore but a HIGH damage but low DPS (it is ok, nice change).</br>
2- The tank is amazing the 100 range, specially for who plays on middle (will steal resources from other players or help them).</br>
3- Kerrigan have no the top damage neither a good range, despite she has splash and very fast attack I'd suggest add an aditional feature to her otherwise I don't believe that player will take her as an option. I have two solutions the first one is add slow and alow this slow stacks with any other like the Protoss tower or something new such an stop for 2 or 3 seconds.</br>
Both Protoss ultimate are nice. But about the comand center upgrades I believe that should have 1 upgrade for more minerals, such as 1k minerals for get 1 mineral every second thus after about 17 minutes the player will refound this 1k minerals and since the game takes about 2hs to finish if a player get after 30 minutes fo game, he will get about 5k minerals till the end of game, try one level if it is nice try to make 3 stacks. </br>
Regarding tower, once a playse leave allow (group) make an extra tower (both supreme and normal) but if 2 players leave each pleayer can make 2 and if 3 leave the last one can make 4.</br>
After pleayers leave the shared resources that all pleayers will get must include the sell price of all towers.</br>
create an upgrade to heal the hurt towers.
Heres and idea to maybe fix this..up to you.
Instead of trying to reduce the chance of a special ability being used since they seem to use it once they get hit the first time anyway....make it so that there are only certain mobs that can use it. Kinda like the medic wave with medics children...only the medics heal.
For example: The DT wave you could make say zeratul spawn in it as well and he is the only one who uses that vortex ability.
Just a thought as to an easier way of possibly doing that.
Well lost before wave 30 boss basically with a group of 4 on normal....the lifting towers and going threw the hole they made and dazing all the AA towers didnt help with that much. The splash abilitys of the DT's and Massive wave after them...also built a lot of ret up as well. The massive splash radius was about 12 towers in diameter that it hit so basically a whole maze...and when the next one was hit in line it used it...so 10 mobs used it pretty well in order to effectivly render the whole maze every made useless for there own mobs...so rear leaked regardless and fronts got almost no kills...thankfully they used it less often afterwards so the rest didnt seem as easily leaked but the dts were basically the same just there radius was thankfully on 5 towers in diameter it seemed. from wave 20+ it gets extremely more difficult now which is great but they are way to OP to keep anyone in the game it seems now.
Hmm...the lowered chance seems to happen everytime they are first hit so it takes out the whole maze still....not a bad idea but seems way to OP when its stoping a maze from doing any dmg at all.
uploading
1.141 test:
lowed chance of all special abilities happening
lowered the chance of changelings being spawned a ton
lowered changeling and "crazy train" speed
im still making some difficulty tweaks
stay tuned
I understand the concept of a challenge but wave 23 dark templars with that "added" vortex......