Retribution 2015
Retribution 2015
The object of this game is keep the monsters that spawn at designated locations from getting to the Temple of Retribution. In order to do this, you construct structures (towers) that will attack the monsters on their way to the Temple. The monsters attempt to follow a set path on their way to the Temple. They will attempt to touch each glowing hexagon on the way from their spawn point to the Temple. If you completely wall off the hexagon, then the monsters will go around it. The most advantageous way to build will be to set up some sort of "maze" that the monsters will need to follow on their way from one hexagon to another. If you don't have a good idea for a maze, just start building a spiral around one of your hexagons.
Speed Bonus == (BUGGED)
If your team finishes off all the monsters on your side before the other team, you will start a speed bonus timer which will provide bonus minerals based on how much quicker you killed the monsters than the other team. Starting the speed bonus timer also enables building / selling early. If you are the only team left and have chosen to continue the game, than this bonus becomes a "survivor" bonus and is awarded every wave.
Tower Types
Energy: Focuses on slowing down the enemy while 1 target lasers take the out. Munitions: Faster single target shots or slow high/splash damage shots. The railgun chains have a huge range being able to cover most of the map. Bio: Mostly painful splash damage with low range.
Monster Types
Monsters come in various types, defined usually by their armor type. Certain towers do bonus damage vs. certain armor types as seen under tower types. You should cooperate with your team and make sure you have all armor type bonuses covered!
Retribution
Your team's Retribution meter fills when you let monsters though to the Temple. The higher this %, the more likely the Temple will have its Retribution on one of your team's towers when you leak. The Temple may also decide to donate minerals to your enemies when you leak, so be careful!
Nuke Meter
When you leak monsters to the Temple, your team's NUKE gauge will fill. When it reaches 100%, the Temple will nuke one of the tower's on your team causing extensive damage! As the NUKE meter continues to fill over and over, it will raise the NUKE multiplier. This multiplier will cause more nukes to be launched when the Temple attacks.
Thank-Yous
- Hathoron (Sgat from sc3 mapster) for his valuable QA work
- Raithwall for getting this map published on EU servers
- Ciopo for his awesome "skills of a programmer"
- Crypto on Bnet (And his wife!) for QA work
- Meeko on Battle.net for map suggestions
- OneTwoSC on You Tube for your awesome tutorials
- Molsterr from sc2Mapster for his help with turrets and campaign models
- Diablito816 from sc2Mapster forums for posting a way to fix Blizzard's inability to make the lobby work correctly
- Vexal from Battle.net for hotkey and armor type notification suggestions
- KOGuyThingy, TheVedis, and Kyreth from BNet forums for their insightful comments
Next Version Ideas / Concepts
- More things to do, especially in later levels
- Multiple upgrade paths for each tower
- game mode: reverse, mobs spawn from temple and moves toward top, shared income
- game mode: pure TD, builders not allowed to build "in lane" ( the energy track, basically)
- game mode: relentless, top spawn shared income, as soon as a team finish killing all mobs of a wave the next wave start immediately for both teams,
- game mode: solo,individual spawns, mobs are considered leaked at the end of it's spawning "zone", thus no "pick up" from middle/bottom, on boss 4 are spawned with the hp/shield they would have if a team was a solo player
Ending
Need to create a cool ending
Unit upgrades
Problems/To Do
- Many upgrade actors are not changing to the new actor.
- Some prices are not reflecting the correct value.
- Currently working on a method to send units against opposing team.
- Frequently adding new towers.
@VeridianEntropy lol ya we were going to but you cant build when there in the area, lol
ok i need to put a hard tiomer on that and auto kill them, btw the best solution is to build a few radar towers
@KarallysGT4 ya we waited about 20min then quit out of it, I went back and took a look at the replay and he was sure enough in the middle of mine, just never popped back up.
@bestkillme: It kidna did that for me once....It kept popping up and burrowing again...I eventually killed it though :P just took a while lol
Wave 19: I dunno if its supposed to but the medics themselves were targetted first then the children. I thought the medics were supposed to heal the children but they werent really taking any damage till after the medics were all dead.
Ghostwalker you on BN? im in the test for v6 and its stuck on wave 9, its burrowed in my area (West Mid) because i can not build in it right now, NO Clue where it is though.
just uploaded 1.134 test with the following fixes:
Playing right now on the east side. just noticing that it is really dark and hard to see towers in the center lane. maybe its just my dark display.
ok medics fixed
1.132 test
and thats why its still test :)
ill fix right away
Well tested it solo again since no one i knew was on. Top spawns only.
The Medics stopped completely on the first hex. They did not pass and move....they just said I can live here so here I stay.
Also I think with everything the greed wave was too easy now. I got 40 kills each greed wave which is 160 minerals first greed and 320 minerals second greed waves alone....which is like killing 1 boss alone on wave 5.
Which confirms what is right below this.
First off your map is awesome I play it all the time. Favorite starcraft map out there. I just played the test version with a bud u released 30 minutes ago. we were doing spawns from the top i was bottom him middle on west. on lvl 18 or 19 i think the invisible medics got stuck on the first rally point in the top bases. they all stood there and never moved we could not finish the game. name is shadawawa on us west servers going play the working version 5 again.
im on eu your on us i dont see any games from us
it's kinda self sorted itself now people have spotted the right version
@Salmon, there is nothing I can do about the map being fd up, the one I uploaded is working properly, I only have 2 maps linked to my acct, the v5 main map(the working one) and the v6 test map
-VE - Ghost
just popped into bnet and realized i have 2 towers with duplicated hotkeys for energy, ill add to issues but not going to release a new test ver just for that
Uploading 1.130 test : Retribution TD_Test
added loading screen, 3 tier "0" towers several bug fixes
Let me know if you guys find any bugs with this test build
@doc
cheers for that. thought it was a issue with a fucked up download to start with.
Also how the hell can you fuck up the word Salmon.. It's a well known fish and even if English isn't your primary language iy's already on the screen to copy.
Yea Faeo, your not dividing something properly, Implosions 969 (? not sure exactly without being ingame) per shot to psionic, / 1.5 sec speed / 150 mineral cost. Maybe your looking at the unupgraded tower, and going off the info from upgrade tooltip, but assuming the ratio's for bonus dmg are the same (psionic is only 100%+ dmg for gravity monolith i think).
But yea, all the current T5's, are 99.4% worthless against bosses, because they focus on killing the trash waves before them, and not the bosses themselves. Not sure the Dmg:min ratio for Fusion reactor (v6 btw), so not sure if it will be dmg effective to leave Fusions unupgraded until the boss, and then upgrade them (kill trash waves before it with the splash, then upgrade to Scythe for boss melting powa), but ehh.
@Salomon : The working Map is on Page 4 - with Gametype TD 4vs4 and Players 4vs4 in the List , the one on page 3 wont load and hasnt got theese entries
@faeo Another problem is that Solar Burst and Fusion Reactor are Splash damage towers. Which isn't the best thing against bosses...