Retribution 2015
Retribution 2015
The object of this game is keep the monsters that spawn at designated locations from getting to the Temple of Retribution. In order to do this, you construct structures (towers) that will attack the monsters on their way to the Temple. The monsters attempt to follow a set path on their way to the Temple. They will attempt to touch each glowing hexagon on the way from their spawn point to the Temple. If you completely wall off the hexagon, then the monsters will go around it. The most advantageous way to build will be to set up some sort of "maze" that the monsters will need to follow on their way from one hexagon to another. If you don't have a good idea for a maze, just start building a spiral around one of your hexagons.
Speed Bonus == (BUGGED)
If your team finishes off all the monsters on your side before the other team, you will start a speed bonus timer which will provide bonus minerals based on how much quicker you killed the monsters than the other team. Starting the speed bonus timer also enables building / selling early. If you are the only team left and have chosen to continue the game, than this bonus becomes a "survivor" bonus and is awarded every wave.
Tower Types
Energy: Focuses on slowing down the enemy while 1 target lasers take the out. Munitions: Faster single target shots or slow high/splash damage shots. The railgun chains have a huge range being able to cover most of the map. Bio: Mostly painful splash damage with low range.
Monster Types
Monsters come in various types, defined usually by their armor type. Certain towers do bonus damage vs. certain armor types as seen under tower types. You should cooperate with your team and make sure you have all armor type bonuses covered!
Retribution
Your team's Retribution meter fills when you let monsters though to the Temple. The higher this %, the more likely the Temple will have its Retribution on one of your team's towers when you leak. The Temple may also decide to donate minerals to your enemies when you leak, so be careful!
Nuke Meter
When you leak monsters to the Temple, your team's NUKE gauge will fill. When it reaches 100%, the Temple will nuke one of the tower's on your team causing extensive damage! As the NUKE meter continues to fill over and over, it will raise the NUKE multiplier. This multiplier will cause more nukes to be launched when the Temple attacks.
Thank-Yous
- Hathoron (Sgat from sc3 mapster) for his valuable QA work
- Raithwall for getting this map published on EU servers
- Ciopo for his awesome "skills of a programmer"
- Crypto on Bnet (And his wife!) for QA work
- Meeko on Battle.net for map suggestions
- OneTwoSC on You Tube for your awesome tutorials
- Molsterr from sc2Mapster for his help with turrets and campaign models
- Diablito816 from sc2Mapster forums for posting a way to fix Blizzard's inability to make the lobby work correctly
- Vexal from Battle.net for hotkey and armor type notification suggestions
- KOGuyThingy, TheVedis, and Kyreth from BNet forums for their insightful comments
Next Version Ideas / Concepts
- More things to do, especially in later levels
- Multiple upgrade paths for each tower
- game mode: reverse, mobs spawn from temple and moves toward top, shared income
- game mode: pure TD, builders not allowed to build "in lane" ( the energy track, basically)
- game mode: relentless, top spawn shared income, as soon as a team finish killing all mobs of a wave the next wave start immediately for both teams,
- game mode: solo,individual spawns, mobs are considered leaked at the end of it's spawning "zone", thus no "pick up" from middle/bottom, on boss 4 are spawned with the hp/shield they would have if a team was a solo player
Ending
Need to create a cool ending
Unit upgrades
Problems/To Do
- Many upgrade actors are not changing to the new actor.
- Some prices are not reflecting the correct value.
- Currently working on a method to send units against opposing team.
- Frequently adding new towers.
@automaton: I've been in several games where the first boss has been beaten on normal and hard even. Yes ive also been in several games where 1 of it leaks...if one person is seriously new and doesnt set up much it can hurt you but thats why this is a team game not a "I can do everything myself" game
There nothing like a blizzard patch to throw a spanner in the works
last few versions have made the first boss near unbeatable on normal or above. don't remember which one he got buffed but it's already been more than one revision, where first boss leaks every game no matter what, ragequitting and wrecked builds ensue. not sure if you meant it to be this hard, but it's got to take some kind of perfect builds by all 4 players to bring them both down, on something like normal it's too much imo. really kills the early game for everyone since without the bounty they are then behind on defenses for all creeps thereafter.
what I think has happened here is with the addition of the greed round at wave 5 (which is basically pointless for early game imo), since we can only kill about 5 at most with the towers we have, it cuts out a huge chunk of income that would have been absolutely necessary to bring down the first boss. I would suggest to rework greed round not to start until mid or late game, or at least be rebalanced so that we could make as much or more than your earlier versions, otherwise it's unplayable unless the first boss gets nerfed.
Well, 6 of us just gave v6 a spin, things are looking really good at this point, just a few bugs with the medivacs and the new ??? waves and we should be good.
Let me know if you guys find any other issues
-VE Ghost
Just tried to join a match. It gives an error message "A problem occured while loading map"
Uploading Test 1.123 name : "Retribution TD_Test" in public mode
This is the v.6 Test map (Ignore what the title screen says)
Here is a mostly complete list of all the changes:
New wave structure, ??? unique waves will be lvl x9, other waves remain the same but get the bonuses from the regen / armor overhaul
Primary Command structure
Will allow you to do several things:
All t5 towers will be 2x2 placement
All t5 towers will have a second upgrade possibility
1) Scythe Antimatter Cannon - projects a single target, channeled stream of antimatter at the target
2) the Archfiend - Short range electricity aura damage
3) Long Tom - EXTREME range slow firing cannon. Can shoot into other people's bases (if it has line of sight) - also has a minimum range
Terrain Differences between he west side and east side of the map
Building is now only disabled when you have enemies in your current region
Tons more strategy with the regen / armor overhaul
Armor:
Life Regen
Shield regen
Also changing the organic ultra unique to destroy shield rather than life. That way Organic is poised to destroy biological and massive on both the shield and life fronts, Munitions will destroy shields & armor of armored and air units and Energy will destroy life and shields of psionic and robotic units.
Yeah I know was playing still...thats why i mentioned list of 2 games with 2 different popularities.
Take the one that says Tower Defense 4v4
:'( The new update didn't fix being unable to join game for some reason though.
Like how theres one game listed at 26 games an hour and one at 23 games an hour lol.
Yes...only takes 100 T5 upgraded towers in a maze formation to have a never ending greed round!! Well time to go back to playing for real lol
Lol Thanks! thats a lot better lol
doh 5.12 uploaded
ya i hosted a game and we all started with A LOT of minerals. One of the other guys said it happened to him in the last game he tried. So i dont know if its happening to everyone or if its random.
Minerals issue? I havent seen anything wrong with the distribution/earning of minerals?!
You edited it...lol....its from his testing of it XD
I couldn't join one of them listed but i tried another one and it let me join just fine.
VeridianEntropy, i hope your aware of the minerals issue where everyone starts with 100,000! Build 5.11 please keep us up to date when that will be fixed please.
Gah cut off some of my text.
I can create a game and open to public and people can join it....I just cant join anyone elses game.
Added: Dunno if this is a good thing but someone joined my game(which was apparently way down the popularity list lol) and also said that he couldnt join the one listed up higher.
Running the starcraft repair tool to check there but this is annoying lol....I hate blizz's new patch a lot now.
Though im sure ghost hates it even more atm since he had to repatch his game for it.
Well..I know everyone else seems to be able to play since it has had about 26 games played last hour....lol
Any one have any idea on how to fix this?
I've reset starcraft and my computer and still get same issue :S...I can create the game myself and say open to public but cant join a game.
hmmm....now i cant join a game lol
I see the game listed but it doesnt have a category or game mode selected...and says unable to join at this time
lists version as 5.11
anyone else having this problem?
Says a problem occured while loading this map!
Nice...every1 I saw that new what they were doing just powered through that problem since everyhting works...was just a pain to see lol
uploading 5.11 (luckily I saved 5.10 before branching off to 6)
fixes the construction problems brought about by undocumented changes with construction actors