Retribution 2015
Retribution 2015
The object of this game is keep the monsters that spawn at designated locations from getting to the Temple of Retribution. In order to do this, you construct structures (towers) that will attack the monsters on their way to the Temple. The monsters attempt to follow a set path on their way to the Temple. They will attempt to touch each glowing hexagon on the way from their spawn point to the Temple. If you completely wall off the hexagon, then the monsters will go around it. The most advantageous way to build will be to set up some sort of "maze" that the monsters will need to follow on their way from one hexagon to another. If you don't have a good idea for a maze, just start building a spiral around one of your hexagons.
Speed Bonus == (BUGGED)
If your team finishes off all the monsters on your side before the other team, you will start a speed bonus timer which will provide bonus minerals based on how much quicker you killed the monsters than the other team. Starting the speed bonus timer also enables building / selling early. If you are the only team left and have chosen to continue the game, than this bonus becomes a "survivor" bonus and is awarded every wave.
Tower Types
Energy: Focuses on slowing down the enemy while 1 target lasers take the out. Munitions: Faster single target shots or slow high/splash damage shots. The railgun chains have a huge range being able to cover most of the map. Bio: Mostly painful splash damage with low range.
Monster Types
Monsters come in various types, defined usually by their armor type. Certain towers do bonus damage vs. certain armor types as seen under tower types. You should cooperate with your team and make sure you have all armor type bonuses covered!
Retribution
Your team's Retribution meter fills when you let monsters though to the Temple. The higher this %, the more likely the Temple will have its Retribution on one of your team's towers when you leak. The Temple may also decide to donate minerals to your enemies when you leak, so be careful!
Nuke Meter
When you leak monsters to the Temple, your team's NUKE gauge will fill. When it reaches 100%, the Temple will nuke one of the tower's on your team causing extensive damage! As the NUKE meter continues to fill over and over, it will raise the NUKE multiplier. This multiplier will cause more nukes to be launched when the Temple attacks.
Thank-Yous
- Hathoron (Sgat from sc3 mapster) for his valuable QA work
- Raithwall for getting this map published on EU servers
- Ciopo for his awesome "skills of a programmer"
- Crypto on Bnet (And his wife!) for QA work
- Meeko on Battle.net for map suggestions
- OneTwoSC on You Tube for your awesome tutorials
- Molsterr from sc2Mapster for his help with turrets and campaign models
- Diablito816 from sc2Mapster forums for posting a way to fix Blizzard's inability to make the lobby work correctly
- Vexal from Battle.net for hotkey and armor type notification suggestions
- KOGuyThingy, TheVedis, and Kyreth from BNet forums for their insightful comments
Next Version Ideas / Concepts
- More things to do, especially in later levels
- Multiple upgrade paths for each tower
- game mode: reverse, mobs spawn from temple and moves toward top, shared income
- game mode: pure TD, builders not allowed to build "in lane" ( the energy track, basically)
- game mode: relentless, top spawn shared income, as soon as a team finish killing all mobs of a wave the next wave start immediately for both teams,
- game mode: solo,individual spawns, mobs are considered leaked at the end of it's spawning "zone", thus no "pick up" from middle/bottom, on boss 4 are spawned with the hp/shield they would have if a team was a solo player
Ending
Need to create a cool ending
Unit upgrades
Problems/To Do
- Many upgrade actors are not changing to the new actor.
- Some prices are not reflecting the correct value.
- Currently working on a method to send units against opposing team.
- Frequently adding new towers.
Two ideas
1) Why not have a neutral tower that does absolutely nothing, but costs 1 mineral? Like, a rock wall or something.
2) When a player quits can the map share the minerals with his team as if it sold every one of his towers 1st? Even if at a much lower sell value, just getting something from someone who quits would be nice. Would keep the remaining players wanting to play. I hate it when good games fall apart instantly.
ok just updated to 1.114 with punctuation fixed on votekick message
its actually correct, but the punctuation is screwed up, ill fix right away, thanks!
By the way, the votekick is a bit misleading. We wanted to votekick our bottom player who wasn't building any turrets, but the votekick menu says Purple is Player 3. I found that odd but called a vote against Player 3 anyway. Turns out Player 3 is teal not purple, and I kicked myself out of the game. :(
@wallofchaos
download link was removed as the creator wants to keep it locked so people can't steal his work.
IAmBeingRpressed :
You are correct, we keep having issues with boss HP, but is fixed int he test version, will hopefully go live as 5.9 tonight
Just played on battlenet. Level 30 boss had 520k HP and insane regen. Level 40 boss had 231k and a lot lower regen. Level 30 boss rewarded 200 minerals, level 40 boss rewarded 400.
Pretty sure that's not the way it's supposed to go.
Just published 1.113 test:
If this looks good to you guys it goes live tonight as 5.9
I must be blind. I do NOT see a download link to this map? I wanna test it offline.
mind emailing me the test version? so i can have a gander at it
email has been sent in a pm
1.110 test, boss bars fixed on east side
no, its not
tested the test version's equalizer
it not only removes shields, it also removes hp regen. is that supposed to happen? :3
just remembered that i havent updated the east side bosses yet, coming in a sec
So is it a test version or 5.8 u want tested?
D'ont thank me, thank Salmon 85.
BTW, try to test the other items on the change log too (push f12 to see it)
i suspect in 5.8 the equilizer strips shields and hp regen. an air mob flew by going to the temple and i was like hmm... its hp isn't going up.
i dont' really like the increasing greed mob hp/regen
use a special ability on it that will reduce incoming damage. first mob takes 100% dmg, second mob takes 99%, so on and so forth down to maybe 50. greed as it is you can't kill jack shit and the people on the bottom can't kill anything.
if you can blast down a shield, i think it should stay down. that gets real annoying sometimes, even for me who doesn't use a large maze. i typically use about 70 towers or so. 60 or so are for mazing.
Alright, good boss is fixed. You got it. :D
Sick. You've got shields and health up top now. Good job. And I was soloing, only 1 boss came. Much better settup.
Alright. Got a game going.