Retribution 2015
Retribution 2015
The object of this game is keep the monsters that spawn at designated locations from getting to the Temple of Retribution. In order to do this, you construct structures (towers) that will attack the monsters on their way to the Temple. The monsters attempt to follow a set path on their way to the Temple. They will attempt to touch each glowing hexagon on the way from their spawn point to the Temple. If you completely wall off the hexagon, then the monsters will go around it. The most advantageous way to build will be to set up some sort of "maze" that the monsters will need to follow on their way from one hexagon to another. If you don't have a good idea for a maze, just start building a spiral around one of your hexagons.
Speed Bonus == (BUGGED)
If your team finishes off all the monsters on your side before the other team, you will start a speed bonus timer which will provide bonus minerals based on how much quicker you killed the monsters than the other team. Starting the speed bonus timer also enables building / selling early. If you are the only team left and have chosen to continue the game, than this bonus becomes a "survivor" bonus and is awarded every wave.
Tower Types
Energy: Focuses on slowing down the enemy while 1 target lasers take the out. Munitions: Faster single target shots or slow high/splash damage shots. The railgun chains have a huge range being able to cover most of the map. Bio: Mostly painful splash damage with low range.
Monster Types
Monsters come in various types, defined usually by their armor type. Certain towers do bonus damage vs. certain armor types as seen under tower types. You should cooperate with your team and make sure you have all armor type bonuses covered!
Retribution
Your team's Retribution meter fills when you let monsters though to the Temple. The higher this %, the more likely the Temple will have its Retribution on one of your team's towers when you leak. The Temple may also decide to donate minerals to your enemies when you leak, so be careful!
Nuke Meter
When you leak monsters to the Temple, your team's NUKE gauge will fill. When it reaches 100%, the Temple will nuke one of the tower's on your team causing extensive damage! As the NUKE meter continues to fill over and over, it will raise the NUKE multiplier. This multiplier will cause more nukes to be launched when the Temple attacks.
Thank-Yous
- Hathoron (Sgat from sc3 mapster) for his valuable QA work
- Raithwall for getting this map published on EU servers
- Ciopo for his awesome "skills of a programmer"
- Crypto on Bnet (And his wife!) for QA work
- Meeko on Battle.net for map suggestions
- OneTwoSC on You Tube for your awesome tutorials
- Molsterr from sc2Mapster for his help with turrets and campaign models
- Diablito816 from sc2Mapster forums for posting a way to fix Blizzard's inability to make the lobby work correctly
- Vexal from Battle.net for hotkey and armor type notification suggestions
- KOGuyThingy, TheVedis, and Kyreth from BNet forums for their insightful comments
Next Version Ideas / Concepts
- More things to do, especially in later levels
- Multiple upgrade paths for each tower
- game mode: reverse, mobs spawn from temple and moves toward top, shared income
- game mode: pure TD, builders not allowed to build "in lane" ( the energy track, basically)
- game mode: relentless, top spawn shared income, as soon as a team finish killing all mobs of a wave the next wave start immediately for both teams,
- game mode: solo,individual spawns, mobs are considered leaked at the end of it's spawning "zone", thus no "pick up" from middle/bottom, on boss 4 are spawned with the hp/shield they would have if a team was a solo player
Ending
Need to create a cool ending
Unit upgrades
Problems/To Do
- Many upgrade actors are not changing to the new actor.
- Some prices are not reflecting the correct value.
- Currently working on a method to send units against opposing team.
- Frequently adding new towers.
Crypto, hp growth is whats sets the overall difficulty, for example, easy is 3.0, unpossible is 1.5
im actually redoing it only calling a conversion to real once, lets see if its a bug with too many conversions
Figures, it only works for me I spose.....
what is the value of HP Growth?
Also, toooo many ( and ) makings me get lost ><
Banth, those replays don't work, it says they refer to resources that are no longer available, w/e that means.
I'm going to go work on some of these other minor bugs until I get more info on these, thanks guys. Good night
it only happens once per mob, there isn't a loop. Good idea though
I'm thinking it has something to do with the conversion from an integer to a real number
I was wondering about that too.
Why are the if statements referring to less than 521000 and then the else statement makes them 520000. That would generally make a loop. Shouldnt it be less than 520000?
Did the second replay help? Did you discover anything in that? And did you get any more theories for the first replay, when the game freezes?
:D Yup. Maybe.
nah the model is just visual
its cool, i mailed this code to a few programmer friends, maybe one of them will tell me what I'm staring at but can't see
Could there be something wrong with the code in the spawn holder, i.e. variable? Or the model even.
well spawn holder is my unit "variable" (it's actualy an object but w/e)
as you can see their are 3 stages of boss progression the level 10 one, all the rest, and then, if they cap the hp
I think I'm kinda getting the hang of it. What's the current specified health for each boss, and for each boss missing each person.
Link Removed: http://www.mediafire.com/?gvr2lz2clq887aa
Wave 30. You can go to wave 30 to confirm it, then figure out what went wrong. Ask for any help :D. That code looks REALLYYYY fun to look through. I don't know the first thing about SC2 code yet, maybe you could fill me in sometime so I can help yah out some more. Dunno.
Ill pay pal 20 bucks to someone that can find the bug in that code, serious
sure, Im still not getting it my code looks sound Ive looked at it like 10 times:
524288 is the maximum allowed real number in sc2, and all unit properties have to be a real number
Rofl. :D Do you need a file upload for the 18k boss health bug? I've got one.
now lets see if she can count to 524288.0, she can help me with these ridiculous boss bugs...
Congratulations! Big step forward!