Retribution 2015
Retribution 2015
The object of this game is keep the monsters that spawn at designated locations from getting to the Temple of Retribution. In order to do this, you construct structures (towers) that will attack the monsters on their way to the Temple. The monsters attempt to follow a set path on their way to the Temple. They will attempt to touch each glowing hexagon on the way from their spawn point to the Temple. If you completely wall off the hexagon, then the monsters will go around it. The most advantageous way to build will be to set up some sort of "maze" that the monsters will need to follow on their way from one hexagon to another. If you don't have a good idea for a maze, just start building a spiral around one of your hexagons.
Speed Bonus == (BUGGED)
If your team finishes off all the monsters on your side before the other team, you will start a speed bonus timer which will provide bonus minerals based on how much quicker you killed the monsters than the other team. Starting the speed bonus timer also enables building / selling early. If you are the only team left and have chosen to continue the game, than this bonus becomes a "survivor" bonus and is awarded every wave.
Tower Types
Energy: Focuses on slowing down the enemy while 1 target lasers take the out. Munitions: Faster single target shots or slow high/splash damage shots. The railgun chains have a huge range being able to cover most of the map. Bio: Mostly painful splash damage with low range.
Monster Types
Monsters come in various types, defined usually by their armor type. Certain towers do bonus damage vs. certain armor types as seen under tower types. You should cooperate with your team and make sure you have all armor type bonuses covered!
Retribution
Your team's Retribution meter fills when you let monsters though to the Temple. The higher this %, the more likely the Temple will have its Retribution on one of your team's towers when you leak. The Temple may also decide to donate minerals to your enemies when you leak, so be careful!
Nuke Meter
When you leak monsters to the Temple, your team's NUKE gauge will fill. When it reaches 100%, the Temple will nuke one of the tower's on your team causing extensive damage! As the NUKE meter continues to fill over and over, it will raise the NUKE multiplier. This multiplier will cause more nukes to be launched when the Temple attacks.
Thank-Yous
- Hathoron (Sgat from sc3 mapster) for his valuable QA work
- Raithwall for getting this map published on EU servers
- Ciopo for his awesome "skills of a programmer"
- Crypto on Bnet (And his wife!) for QA work
- Meeko on Battle.net for map suggestions
- OneTwoSC on You Tube for your awesome tutorials
- Molsterr from sc2Mapster for his help with turrets and campaign models
- Diablito816 from sc2Mapster forums for posting a way to fix Blizzard's inability to make the lobby work correctly
- Vexal from Battle.net for hotkey and armor type notification suggestions
- KOGuyThingy, TheVedis, and Kyreth from BNet forums for their insightful comments
Next Version Ideas / Concepts
- More things to do, especially in later levels
- Multiple upgrade paths for each tower
- game mode: reverse, mobs spawn from temple and moves toward top, shared income
- game mode: pure TD, builders not allowed to build "in lane" ( the energy track, basically)
- game mode: relentless, top spawn shared income, as soon as a team finish killing all mobs of a wave the next wave start immediately for both teams,
- game mode: solo,individual spawns, mobs are considered leaked at the end of it's spawning "zone", thus no "pick up" from middle/bottom, on boss 4 are spawned with the hp/shield they would have if a team was a solo player
Ending
Need to create a cool ending
Unit upgrades
Problems/To Do
- Many upgrade actors are not changing to the new actor.
- Some prices are not reflecting the correct value.
- Currently working on a method to send units against opposing team.
- Frequently adding new towers.
thanks for the bug hunting guys this is awesome. The unknow frozen waves thing will be hard to find but maybe a bit easier now that I'm commenting all my code and getting organized.
and for something entirely different...
My Daughter counted from 1 to 10 all by herself for the first time today... I almost passed out.
Commenting on ciopo, I too had this happen. The boss had a very small amount of health. It was Easy difficulty.
This is a replay of a game where the waves are frozen in place. In other words, the game is frozen and unplayable. According to Hathoron, this bug has been reported, but the cause is unfound. I have a theory on what might have caused it.
-The other team's last player was nuked, and then nuked again, but the second time he had only 2 towers, and the 2 were destroyed as a result of the leak. The nuke never touched the ground, but it did launch.
Link Removed: http://www.mediafire.com/?9zr5zd2all8bji1
Put this in your C:/Users/Username/Documents/StarCraft II/Accounts/(Random Numbers)/(More Random Numbers)/Replays/Unsaved(Or Multiplayer)
Then you can view it in StarCraft II
Well I can say wave 40 boss is WEAKER than wave 30 but not 18k hp has been seen.
boss 40 had half hte hp of wave 30 boss..this was on normal btw. But not 18k
@ Ciopo:
I have 3 ppl trying to make this happen. I'll let you know if we can find it.
I double checked the code and it looks fine to me.
I can't reproduce this.... I don't get it
doesn't do it on hard, easy or normal
It was on the game I made as solo from battle.net to take the screenshot for the equalizer bug, easy difficulty, top spawn sahred income, attaching 2 screenshot ( lvl 30 boss and lvl 40 boss) as well as the replay.
pointing out the lvl30 boss because it's hp seemed to me abnormally high in relative power compared to what I remembered being third boss
@Ciopo
on the lvl 40 boss, what difficulty? just played through and it had max hp.
Also on the 3 unique, thanks for finding that, the search is not correct on the splash dmg
bug v5.8 :wave 40 boss have only 18000 hp
screenshots for the reported bug about the equalizer applying it's effect on all the opponent waves on greed and armageddon waves.
as you can see from the selected target, they have no shield despite being biological/massive.
What I believe it's happening: tower shot at an air/armored/fast wave, but the splash applies to every creep in the area, regardless of it's tags
suggestion for ultra-unique buffs: since weak waves don't exist anymore, make them affect "light", instead? a counter for the "no weakness" waves, basically
consideration about the ultras: they having "full effect" on greed waves could be tinkered about and get it to "intentional" status with some tinkering, the idea is intriguing to me
First of all, a big THANK YOU for this map, I really luv it!!! Just wanted to ask whether lvl 51 is seemingly endless on purpose? Wouldn't it be more in harmony with the spirit of the map if the nuke meter increases as usual, leading to a mass nuke and end of the map?
Cheers, keep on the good work!!! NaN3210
Thanks Evalis
Ill add to list, probably not working on this tonight, want to hear some feedback on the new (5.8) greed waves 15+ before i upload any more changes
If my team leaves while im top, and i stay because im having a nice chat with the other side, greed waves are basically null and void: Say im Top Left No matter how good my maze and how FAST they'Re getting destroyed, Top Right mobs are spawning, the first fast mob will get down to the temple very fast, and i'll hardly be able to kill 6-8 mobs and greed wave is over after 100-150 minerals. on the other hand i get to watch the other side rakes about 700-800 hundreds. Saddening.
Im off to bed. I've done my good deed of the day.
tomorrow i get to eat grilled baby sandwiches
Version 5.8 Bugs (really minor): Mind projector upgrade lists the new dps for upgrade for the psionic portion of the damage, rather than the base damage. It also hasn't changed since it was commented to have it's damage upgraded..
The machine gun and the rail gun both still list their range at 7, while the actual units fire at range 8 and range 9 respectively.
lol thanks Salmon
Yeah hes just some local politician. Looks like hes gonna win the supervisory district too.
He has his own website... you get to see his ugly mug on it :)
free hosting sites are shit
@offtopic
Paul Teixeira in your projects page looks like John Prescott from the Uk
A solution that you could always use a free file hosting site, such as mediafire or megaupload. And then give access to the people you trust to those filed locations. Whether it be hot linked to just the download or even sharing the user/pw info for that account so they can just log in and download it.
The teleporter cannon which somone wanted could be based off the ultra uniques where you use a trigger to check the attack.
You then could either check the owner of the attacking unit and teleport the target to the players spawn point (by using the move instantly command)
or
Check which point the attacking unit is closest to and teleport the target to it by using the same command as before.
On a side note: i've been wanting to look at the code of your td for some time to see how you did the anti blocking trigger and now i can.
about that point on the "to do list" :add some sort of grid for maze planning
people can just enable grid construction under starcraft 2 options, on the gameplay tab