Retribution 2015
Retribution 2015
The object of this game is keep the monsters that spawn at designated locations from getting to the Temple of Retribution. In order to do this, you construct structures (towers) that will attack the monsters on their way to the Temple. The monsters attempt to follow a set path on their way to the Temple. They will attempt to touch each glowing hexagon on the way from their spawn point to the Temple. If you completely wall off the hexagon, then the monsters will go around it. The most advantageous way to build will be to set up some sort of "maze" that the monsters will need to follow on their way from one hexagon to another. If you don't have a good idea for a maze, just start building a spiral around one of your hexagons.
Speed Bonus == (BUGGED)
If your team finishes off all the monsters on your side before the other team, you will start a speed bonus timer which will provide bonus minerals based on how much quicker you killed the monsters than the other team. Starting the speed bonus timer also enables building / selling early. If you are the only team left and have chosen to continue the game, than this bonus becomes a "survivor" bonus and is awarded every wave.
Tower Types
Energy: Focuses on slowing down the enemy while 1 target lasers take the out. Munitions: Faster single target shots or slow high/splash damage shots. The railgun chains have a huge range being able to cover most of the map. Bio: Mostly painful splash damage with low range.
Monster Types
Monsters come in various types, defined usually by their armor type. Certain towers do bonus damage vs. certain armor types as seen under tower types. You should cooperate with your team and make sure you have all armor type bonuses covered!
Retribution
Your team's Retribution meter fills when you let monsters though to the Temple. The higher this %, the more likely the Temple will have its Retribution on one of your team's towers when you leak. The Temple may also decide to donate minerals to your enemies when you leak, so be careful!
Nuke Meter
When you leak monsters to the Temple, your team's NUKE gauge will fill. When it reaches 100%, the Temple will nuke one of the tower's on your team causing extensive damage! As the NUKE meter continues to fill over and over, it will raise the NUKE multiplier. This multiplier will cause more nukes to be launched when the Temple attacks.
Thank-Yous
- Hathoron (Sgat from sc3 mapster) for his valuable QA work
- Raithwall for getting this map published on EU servers
- Ciopo for his awesome "skills of a programmer"
- Crypto on Bnet (And his wife!) for QA work
- Meeko on Battle.net for map suggestions
- OneTwoSC on You Tube for your awesome tutorials
- Molsterr from sc2Mapster for his help with turrets and campaign models
- Diablito816 from sc2Mapster forums for posting a way to fix Blizzard's inability to make the lobby work correctly
- Vexal from Battle.net for hotkey and armor type notification suggestions
- KOGuyThingy, TheVedis, and Kyreth from BNet forums for their insightful comments
Next Version Ideas / Concepts
- More things to do, especially in later levels
- Multiple upgrade paths for each tower
- game mode: reverse, mobs spawn from temple and moves toward top, shared income
- game mode: pure TD, builders not allowed to build "in lane" ( the energy track, basically)
- game mode: relentless, top spawn shared income, as soon as a team finish killing all mobs of a wave the next wave start immediately for both teams,
- game mode: solo,individual spawns, mobs are considered leaked at the end of it's spawning "zone", thus no "pick up" from middle/bottom, on boss 4 are spawned with the hp/shield they would have if a team was a solo player
Ending
Need to create a cool ending
Unit upgrades
Problems/To Do
- Many upgrade actors are not changing to the new actor.
- Some prices are not reflecting the correct value.
- Currently working on a method to send units against opposing team.
- Frequently adding new towers.
Thanks guys, love the hive-mind thinking.
Just like everything else in this TD, it's been a community effort, with a lot of ideas coming from you guys.
Group-Hug!
If any of you are ever in the Central Coast Region of CA and want to get a drink or something let me know.
Btw : Salmon, PM me your email address, I'll keep you on my mailing list with Raith
Then imo take it down from sc2mapster until other solutions arise..
right... like income wars...
Well, another problem with leaving it published on sc2mapster is the lack of control on which versions are being published.
Evryone who downloads it from here, can publish it on B-Net, which can lead to several different / older version of the map on the Net (and their bug repots ...)
they don't, I tried that already
Idea... if sc2mapster allows archives you could always password it with some stupidly long password and give it to people you trust.
If it puts your mind at rest take it down.
I just cant tweak with the newer versions then but meh small price to pay
Maybe you are right, what do you guys think? Think I should take it down?
Thanks Salmon
Also added a little not to end of the intro saying this is All Rights Reserved and to please respect that.
I'm happy that people like Salmon are helping and getting ideas, but as a designer, intellectual property stuff really makes me fly off the rocker.
The only way i sugest then if you dont want things getting stolen is to not upload to sc2mapster and email the file to raithwall for eu upload.
I wont steal your code.... Others might though... Look at all the circle td's
green red black whats next... fucking rainbow
Here are the fixes:
Trigger: END - Unit Enters West End Region
if Armageddon is really over == true < this is the broken line you will find 2 of these replace both
change to a "OR" condition with the following
Armageddon is really over == true
(Current Wave Number + 1) == Win Wave
Do the same for the END - Unit Enters East End Region
again that's when uploading not saving
no there is locked / unlocked and public / private
I don't mind anyone looking at my code (I'm a web designer, I'm used to that) but I would be severely pissed off if someone took my stuff to make another map w/o asking. I have put wayyyyy to many hours into this project.
silly ... you can only lock it when uploaded on bnet... there is no option to lock the savefile
but yeah the fixes work.... getting nukes as i type
the files you host on sc2mapster are not locked.
as far as im aware the locking is when loaded to bnet
got beaten to it
Locked on B-Net means it doesn't show up in the list, but you published it here ... evryone can download it from the list on the right.
Salmon: are you editing my code? I was under the impression that "locked" mean you could only look at the code
Raith : sorry its .25 a bonus but it ticks faster should add up to about half of what you used to get.
If i get some more feedback on this we can increase it slightly
found that issue also :)
same problem as the retribution just 2 lines fix
ok so the % rises but the bar doesn't
half of the issue fixed
you don't get nuked but the check at 100% works when it wipes out your base