Retribution 2015
Retribution 2015
The object of this game is keep the monsters that spawn at designated locations from getting to the Temple of Retribution. In order to do this, you construct structures (towers) that will attack the monsters on their way to the Temple. The monsters attempt to follow a set path on their way to the Temple. They will attempt to touch each glowing hexagon on the way from their spawn point to the Temple. If you completely wall off the hexagon, then the monsters will go around it. The most advantageous way to build will be to set up some sort of "maze" that the monsters will need to follow on their way from one hexagon to another. If you don't have a good idea for a maze, just start building a spiral around one of your hexagons.
Speed Bonus == (BUGGED)
If your team finishes off all the monsters on your side before the other team, you will start a speed bonus timer which will provide bonus minerals based on how much quicker you killed the monsters than the other team. Starting the speed bonus timer also enables building / selling early. If you are the only team left and have chosen to continue the game, than this bonus becomes a "survivor" bonus and is awarded every wave.
Tower Types
Energy: Focuses on slowing down the enemy while 1 target lasers take the out. Munitions: Faster single target shots or slow high/splash damage shots. The railgun chains have a huge range being able to cover most of the map. Bio: Mostly painful splash damage with low range.
Monster Types
Monsters come in various types, defined usually by their armor type. Certain towers do bonus damage vs. certain armor types as seen under tower types. You should cooperate with your team and make sure you have all armor type bonuses covered!
Retribution
Your team's Retribution meter fills when you let monsters though to the Temple. The higher this %, the more likely the Temple will have its Retribution on one of your team's towers when you leak. The Temple may also decide to donate minerals to your enemies when you leak, so be careful!
Nuke Meter
When you leak monsters to the Temple, your team's NUKE gauge will fill. When it reaches 100%, the Temple will nuke one of the tower's on your team causing extensive damage! As the NUKE meter continues to fill over and over, it will raise the NUKE multiplier. This multiplier will cause more nukes to be launched when the Temple attacks.
Thank-Yous
- Hathoron (Sgat from sc3 mapster) for his valuable QA work
- Raithwall for getting this map published on EU servers
- Ciopo for his awesome "skills of a programmer"
- Crypto on Bnet (And his wife!) for QA work
- Meeko on Battle.net for map suggestions
- OneTwoSC on You Tube for your awesome tutorials
- Molsterr from sc2Mapster for his help with turrets and campaign models
- Diablito816 from sc2Mapster forums for posting a way to fix Blizzard's inability to make the lobby work correctly
- Vexal from Battle.net for hotkey and armor type notification suggestions
- KOGuyThingy, TheVedis, and Kyreth from BNet forums for their insightful comments
Next Version Ideas / Concepts
- More things to do, especially in later levels
- Multiple upgrade paths for each tower
- game mode: reverse, mobs spawn from temple and moves toward top, shared income
- game mode: pure TD, builders not allowed to build "in lane" ( the energy track, basically)
- game mode: relentless, top spawn shared income, as soon as a team finish killing all mobs of a wave the next wave start immediately for both teams,
- game mode: solo,individual spawns, mobs are considered leaked at the end of it's spawning "zone", thus no "pick up" from middle/bottom, on boss 4 are spawned with the hp/shield they would have if a team was a solo player
Ending
Need to create a cool ending
Unit upgrades
Problems/To Do
- Many upgrade actors are not changing to the new actor.
- Some prices are not reflecting the correct value.
- Currently working on a method to send units against opposing team.
- Frequently adding new towers.
can someone please bring this map back, best starcraft td ever, possibly my favorite td of all time
Any plans on bringing this back or releasing the files?
Hey are you still there? The Map "retribution 2015" isnt findable and the old one is still bugged. Wold you mind to give a unprotected copy of the map so that someone can fix it? its the by far best sc2 td. i really would like to play it again!
greetings
After a long SC2 break I have returned. This poor map was so bugged and broken. I am sorry I let it fall into such a state. I have started the long due overhaul and the map is now named Retribution 2015. I hope to see the map become popular again. I work on the map whenever I have free time but between my family and job it is going slower than expected. The map is playable and in beta now. I will gladly accept any suggestion to improve the game.
Thanks, Aslos
Every now and then I get such a craving for this old mod... Can't anyone fix the munitions starting turret upgrade and upload it again? It really was so much better than anything available now, even if I have to play solo!
Oh god, how I wish this was online again. All the bullshit that's called "TD" on SC2 is just... well, bullshit! Someone! I'm willing to pay! :D
This was really the best td out there, someone should spruce it up for the new arena layout and make it playable again :)
Is anyone still taking donations for Retribution? Is there someone who would be willing to fix the few glitches in the game so I would have a great TD to play on line again. Not that the other ones on there are not great. I just have not found one as fun at least to me as the retribution TD. Heck, I would even be willing to donate for the updates...
As far as a competetive TD that I thought was pretty good lately..is squadron TD...its not a pathing type of td...the towers actually fight..and you can spawn extra mobs against the other side.
Has boss waves and tower upgrades. Currently in beta.
Check it out.
The map was up to be played when I checked last night...Doesn't mean that there is many people playing it atm...I miss this map a lot...Green TD is another decent one...vexal td has teh competitive part but lacks the difficulty IMO.
damn i wanted to play some RetriTD after a longer time and I see its off :(. any chance of at least updating and bringing back online? through the new chat i experienced many people miss it! :)
Any chance of this project ever getting revived?
It's sad to hear that. well, IMO you don't have to give up anything. just update both projects from time to time. hell, you maybe able to come up with some crazy ideas when you came back! :)
Yeah, I need to look for someone else to run this project. I'm getting busier with work and have a kind of malaise about the whole map making experience after working so hard on ShadowFall and not being able to find a reliable & experienced data editor.
So anyone who is willing to step up to the plate(for Retribution TD - I have given up on ShadowFall) I will give the reigns over to you including the facebook account and sc2mapster account
Sorry to hear that ciopo. I guess that's the way it goes generally. I'm wondering if that's the case with Ghost too.
with regret I'm informing you all that for a relatively long period I won't be able to update, got a surge of work to do and it doesn't seems like I'll have much free time anytime soon. I'm sorry.
I will most likely remove the individual income altogether, and differentiate only by spawn/game mode. modes that are not mutually exclusive will probably be on separate boxes like you propose
I went to test it some the other day...and my internet connection sucked so I got dropped XD.
But would be nice to have known that chaos mode was top spawn shared before hand..I think chaos mode should have its own vote box after you select what type of waves you want.
Would be like:
next box
Just wanted to let people know that the project isn't dead, I'm currently fairly busy with a big software project and the due date is near, after that expect to see frantic updates on the map!
thank you I'll look into the issue