Repulsion (HD Campaign Episode 2)
Second map in my campaign. If you haven't played the first one you can find it here [http://www.sc2mapster.com/maps/striking-hammer/] Please give feedback and if you find anything wrong with the map, please let me know. This map is the Freelancer side of the story so if you picked the Republic in the first map, you'll have to wait a bit for the mission on the Republic side. The story is explained in-game.
Hi. Just tested your map. I recommend you to add attack that attack to player's base. It feels strange when there is no fighting and you just build large army without disruption.
How about creating timer when you rescue bases? This way you can change mission objective like "Rescue base" and "Defend base for 10 minutes". Objectives can be improved by adding mission progress. Like "At least 15 Huts must survive (X left).
For first time player "rescue & hold" missions can be failed easily since player don't know how strong attack there will be once they rescue the base.
Terrain needs some work but at this moment its better to focus on to improve gameplay. Map seems to be too big since there is lot of empty space.
I hope that you have enough patience to improve your campaign. You have good start.
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Combine your projects into one, please. Especially now when you have joined "Custom Campaign Iniative" project it is better to keep all files in one project. I recommend to make .zip files so people can download all you maps (+mod) by one download.
It was pretty good, the first wave might have come a bit too soon, but that's about it for gameplay. The starting base's terrain looked a bit fake though, cliffs that were perfectly laid out? Maybe make it a it more irregular / use a man-made layout for the base if you want to keep it linear like that. Might also want to make the Neutral Encampments a little bit bigger each too, they just felt too small.
I really like your maps. I look forward to the next.