components/Weapons/Targetted
/Targetted/ Hellfire Rockets
Conventional explosive warheads tipped on inter-stellar missiles. Boasting impressive range and travelling velocity, a skillful Missile pilot can easily lay down the hurt on enemy ships and facilities.
Effective Range: 4 to 15km
Damage: 4 * (15 to 30)
Cooldown: 15s
/Targetted/ Vulkan Torpedoes
Slower moving than the Hellfire variants, these Torpedoes boast larger area of effect and substantially more damage when a direct hit is concerned.
Effective Range: 4 to 16km
Damage: 6 * (15 to 50)
Cooldown: 20s
/Targetted/ H.A.L.O Cluster Rockets
Improvements in missile-bay loading systems allow for vast numbers of rockets to be deployed simultaneously. Cluster Rockets boast the largest area of effect and are equally effective against swarms of small ships or large capital vessels.
Effective Range: 6 to 20km
Damage: 20 * (5 to 15)
Cooldown: 25s
/Targetted/ Antimatter Missiles
Another piece of salvaged Protoss technology. The Antimatter missiles travel relatively slowly but when they meet their destination, enemy pilots better hope to be at least one grid-sec away.
Effective Range: 6 to 18km
Damage: 2 * (50 to 100)
Cooldown: 30s
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