Racing Tower Defense
77 LVL 4v4 Tower Defense Racing map ! Beat the final wave first ! You can retry every wave and keep all income from the mobs.
Every Tower you build spawns a unit which you can micro to beat the wave faster / more efficient.
Currently Alpha - 71 lvls implemented, all towers implemented
If you want to help me test my map and you are on european bnet, please add me:
Char: TheDuke
Code: 146
Server: EU
Change log:
- v0.8:
- lvls 72 - 77 added !
- 11 bosses added !
- autocast enabled for several mobs
- autocast enabled for bosses
- v0.7:
- Scoreboard fixed
- Mobs now share visibility with enemy team
- Ghost: Personal Cloak ability removed
- High Templar: morph to Archon ability removed
- Archon Tower added
- Terran air upgrades added
- v0.6a:
- Fixed an error where players leaving could break the spawn trigger and ready dialog (no more waves would spawn)
- Waves no longer spawn for players who have left
- Attacking Towers no longer disappear during enemy waves
- Attacking units now spawn with the right ownership
- Attacking units now share vision and detection with wave mobs
- v0.6:
- Teamplay completely reworked:
- Every player has his own dedicated area to defend again
- Mobs spawn for every active player and walk trough all the other defend areas before ending the wave
- Quick wave end when all defending towers die, no need to watch mobs walk around any more
- Teams can build towers in an special region to attack the other team, units from this towers will spawn with the enemy wave and can be controlled
- Wave sizes decreased due to performance reasons
- Other performance optimization
- Teamplay completely reworked:
- v0.5:
- Gamemode changed to 4v4 !
- Lobby settings configured
- v0.4:
- Zerg towers added:
Zergling, Baneling, Roach, Hydralisk, Infestor, Lurker, Ultralisk, Mutalisk, Corruptor, Broodloard - Protoss towers added:
Zealot, Stalker, Sentry, High Templar, Immortal, Colossus, Phoenix, Scout, Void Ray, Carrier - Zerg upgrades added:
Air + Ground Armor + Weapons 1-3, Centrifugal Hooks, Citin Plating, Metabolic Boost, Adrenal Clans, Grooved Spines - Protoss upgrades added:
Air + Ground Armor + Weapons 1-3, Charge, Blink, Flux Vanes, Extened Termal Lance, Graviton Catapult - Tower salvage animation fixed
- Several minor Fixes
- Zerg towers added:
- v0.3:
- Salvage Ability of several towers fixed
- Zerg and Protoss tech buildings added
- v0.2:
- minor fixes and changes
- lvls 60 - 71 implemented
- Goliat Tower added
- Wraith Tower added
- Science Vessle Tower added
- Battlecruiser Tower added
- Yamato Cannon upgrade added
- Hurrican Missile Pods upgrade added
- Defense Matrix upgrade added
- v0.1:
- lvls 1 - 59 implemented
- not yet mp tested
There's a bug when playing online that can get you stuck when doing the "Ready" thing, this happens when you click really fast on the button, because of latency delay in dialog items the button does not dissapear allowing you to "ready" twice, which means your total "ready count" exceeds the "player count" and the ready check does not complete, should be pretty simple to fix.
Map just completely died on Europe, mostly due to the inability to create smaller games (2vs2) -> teams keep spawning on the same team, no matter the placement.
Hi
Excelent game, only report famous Income doesnt begin bug.
Keep it going on fantastic,fun game, congratulations ;)
This map badly needs a "give up this wave" button for when people get stuck.
Nice Game,
One bug report, players can click on the ready button twice (if they click fast) and that either results in the round commencing before anyone pressed ready (not too bad actually) but if the last player does it, you're stuck and the round doesn't start.
Regards,
Mystic Wizard
Hello...fantastic map ! Wanted to mention the "Ready button" bug aswell. But some suggestions...
1.) I think the attack field is not necessary...its even hard enough without active attackers...but when you like it, you have to limit the type of units you can build there (for example, only 2 banelings)...otherwise its getting very stupid after a time...and to reach level 72 you really need time... so perhaps a selecting screen at the beginning of the map could be implented. 20, 40, 60, 80 waves...so its a map for an easy and fast game too....
2.) You must stop the farming thing.... limit income per wave (even if its repeated) and adjust difficulty...after 3 fails, you could send a money bonus....
3.) When players do leave...stop their spawning point aswell pls....
And the map does not need more waves, but more finetuning.... but great job btw...its addictive...
Hello. Im here to let you know about a very annoying bug invoving the "ready button". Let me try to explain it. If your team got 4 players and the ready button is being pressed 5 or more times (4th person pressing it twice or 3rd person pressing it 3 times) the waves just stop coming and there is no way to fix it other then leave the game and join a new one. This is the case in any of these situations: (Team of 1 player pressing it two or more times.) (Team of 2 players pressing it 3 or more times.) (Team of 3 players pressing it 4 or more times.) (Team of 4 players pressing it 5 or more times.) I would love to see a fix on this bug. And imo this map is not to long, the problem is that many people are slow. With a good team this map is done in 60 - 90min
Found a Bug at the siege tank wave it doesnt continue when you click ready
LOVE this map !!!! so damn fun played it whit my m8 made it to lvl 72 then i messed up BIG TIME from a bug that we have notised :P if you dubble klick that your ready for the next wave it will NEVER come :P that happend to oss at lvl 72 after 4h of gaming xD so that realy sucked :P and btw i dont think the map is 2 long i love it :P and btw has anyone made the map yet ? me and my m8 will go for it DIRR when the dubble klick bug is gone :P some propper nerdrage when you dubble klick at lvl 72 :P
u know i find an easier action but your map must be campaign mod (i think) rescue unit group
@kimoss90 The change owner function only works with one unit at a time, so you have to loop trough a unit group with the function "pick each unit and do actions"
you can make 2 waves by 2 waves or you can set all players in same square and make it 4 waves by 4 waves(easier waves of course)
By the way i am making my first map and i need you to me how to trigger that changes the owner of several units in the same action.
Its true that the map is currently too long. I want to make it shorter somehow without dropping any of the lvls. Any good ideas on how to accomplish that are welcome.
My Rating- 7.5/10 My Comments: a tad too long. playing in multi player some players won't be able to stick around for the ending making it difficult for the ones that stay. otherwise great idea and very fun at the beginning.
Yeah, I know of the problem with the alerts. The prob is i had to make the spawn allied with the enemy team so its possible to send attacking units. Don't know how to solve this exactly...
Hugh update released ! finally all lvls of the map are playable and all bosses are in the game ! Bosses will still need a lot of tweaking but for now it should be playable.
u know i was sometimes using a line of cloaking ghosts to kill the ground light waves it was like a fun cheat but u pay for it
New version released, several minor fixes.
Till now I was most concerned with the general gameplay, now that this version is out i feel comfortable to move on to put the focus on content.
Next versions will bring several balancing changes as well as the final lvls and hopefully some bosses.