Beautifying up the map
Currently everything is very "functional". Textures need some work on and Doodads need to be placed
LVLs 60 - 77
Mobs for lvls 60 - 77 must be picked / created
Custom scripted Bossfights
Currently only spawn number and speed is variable for each wave. Boss fights with custom triggers for more dynamic fights
need to be implemented, especially for the last waves
Protoss Tech Protoss Towers and Upgrades need to be made
Zerg Tech Zerg Towers and Upgrades need to be made
Challange Mode Function for every Player to challange another players force and bet some money on it
Sabotage Mode Function for every Player to use his units to attack another Player while in a wave.
Tower Control Groups Units spawned by towers need to be in the same contol group
Tower Orders Units need to be issued orders according to Ralley Points set on Towers
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