QuestTaker
Have you ever wanted to set and forget objectives and missions? Have you also ever wanted to bank and store completed/failed missions? How about having a quest log with separate tabs for Successful, failed, incomplete, inactive, and active secondary missions while simultaneously working an active mission? All of this while barely lifting a finger?
Now you can, with QuestTaker!
The QuestTaker Public System aims to take all of the work out of creating intricate and complex story lines by creating a system of definitions which blanket almost all scenarios, with a custom mode for your own code!
All you do is set everything up with the set definition, set up the quest and it's parameters, and forget! Quests queue automatically based on the active quest, and you can bypass the system at any time with the bypass key.
I won't lie, even though this is experimental it is very close to completion with no hopes for better automation past what is already included. So there is a lot of settings to set and it can and will get tedious.
Over the course of 1 month I hope to have the whole process automated with only the quest setting definition left to be set manually. After January 24th however, it is unlikely I will continue with this library whether or not it is completed or optimized. You may use the Alpha grade code as you please. Experimental code is mine and mine only.
For those who don't know, the code posted was purely for placeholder status, and not because I will be posting my experimental status. If you'd like a copy of my latest improvements, PM me and I'll see what I can do.
Advanced triggerers are prioritized over all others, and I am only allowing 5 people access until the official alpha release which, due to serious code problems, may be quite a while yet.
@willuwontu: Go
Yes, I'm sorry.
Changing the license now.
So are we allowed to use this?
As of now I suspect this is the best I am going to do. I am really excited about a new map concept and want to get on that right away.
ONE PERSON is allowed to use the code as either a template or completely and continue to code it. I am UNCERTAIN how much enthusiasm I have left to put into this project, I am giving myself until the 24th to figure it out. At which point if no edits or inconsequential edits have been made to it, it will be released in it's current form as an experimental Alpha release which will be free to use and edit to all SC2Mapster forum/site goers.
See latest upload for more details.
Taking a hiatus over this week as I have a TON going on. See progress around the weekend. Should have the first alpha finished relatively shortly.
@Doubleclick123: Go
Thank you! I hope to have the first Alpha release out in a couple days. :)
This sounds interesting, i'd love to see where it goes :)