Psionics: Chaos Rising
II Updates II The Reaper II The Infested Marine II The High Templar II The Story II
Gameplay Goals
The game is set in a post apocalyptic war a few eons after LotV (Legacy of the Void). The overarching goal for this ARPG is basically a Diablo 2 clone set in the Starcraft Universe. There are 5 initial classes to choose from, only three have been revealed. You can view the revealed classes by clicking their name at the top. This project will span across an undetermined amount of maps and will feature both a single player campaign (ish) style play as well as multiplayer dungeons and raids. The story is a work in progress and is subject to change as a lot of the information requires expansions that haven't arrived yet (HotS, LotV), therefore I sort of went off on my own tangent. If I like my story better than what Blizzard comes up with, then it will stay.
Skill System
There will no talent system! A lot of debate and thought went into this and it's just better if a talent system is avoided. Talent systems were originally created to give each and every player a way to customize their character. However, an un-expected issue arose that would could force or tunnel all players into picking the same talents whether it be dps talents, defensive talents or support talents. This KILLS the uniqueness of the individual player. Also, a traditional talent system usually increases the bonus's and stats of certain abilities which again, forces players to use only the skills boosted by talents.
Each class in Psionics will have over 20 skills/abilities in which they can buff and level on an individual basis. This prevents unwanted issues such as your level one ability not ever being used after you get your level 5 abilities. It will follow more of a God of War leveling system in which you place points into a skill to increase its effectiveness.
Current Project Status
Completed the first part of the skill switching dialog system. Work is starting on the Reaper class abilities. More work is going into fleshing out the map and when I get a large amount of the mapping done and the skills, I will post screenshots and maybe a video.
Screenshots
The screenshots are just here to showcase my hero selection screen, the UI and a few bits of the terrain.
Currently working full steam on finishing the terrain. The entire map is now fleshed out, just adding a lot of polish. Really trying to develop and interesting and memerable terrain. Currently looking for boss/monster encounter ideas that involve terrain.
Pretty much the only think doable is what was showcased in the video. Currently I'm working on finishing the terrain before I do anymore work to it. Once that's done Ill be finishing the skills for the reaper then start working on general UI.
Work is split between two people on this map and my complete focus right now is on a different project. Expect slow updates but updates non the less.
Thanks for the comments, nice to know people are at least checking this out.
:( I was hoping for a map where i could do something
Good to see this project updated, gonna try downloading it now and I'll get you some feedback when I'm done testing. (It's easier for people to download if you upload in .rar format btw, just a side note)
Edit: Wasn't able to download it, first time I got to 8.2mb before the dl froze, after that though, it never got past 6mb. So yea, a download in .rar (zipped) format would be great
ДАЙ СКАЧАТЬ ЁПТЯ !!! DOWNLOAD !?????
where can i download it?
Added a description page for the first "announced" hero, the reaper.