The Zealot
Zealots are lower-ranked Templar who have yet to reach the upper levels of the Khala. Each zealot is trained for decades in hand-to-hand combat, tactics, pain tolerance and martial discipline. Zealots are taught to hate their enemies with a white hot passion and to hunt them down without mercy. Through the path of the Khala, zealots learn to hone their innate battle rage to a fine edge, though they can invoke a near-berserker rage when in battle if need be. They form the backbone of the protoss military.
All protoss have a degree of psionic power, the zealots using theirs exclusively on the art of war. Using a limited form of precognition, zealots can predict enemy movements, striking with deadly accuracy and dodging attacks. After the Brood War, some zealots developed the ability to turn their body into pure energy for a few microseconds. This allows them to move at lightning-fast speeds and strike suddenly against an enemy that thinks they are out of range. Seething with shame at the loss of Aiur, the zealots have dedicated themselves to more intense physical training as well. This includes duels at the end of their training, which appears to have the potential to be shortened.
In battle, zealots wield psionic blades channelled through forearm units in their power suits. Augmented by cybernetic implants, zealots also use their psionic powers to surround themselves with a plasma shield. Even a handful of zealots can easily control an entire colony of lesser species, as they are capable of tearing through armored structures and vehicles alike.
Over time, the zealots have been able to extend their powers to perform unimaginable feats. They can now throw their psi blades, perform devastating whirlwind attacks and even bolster their own defense and improve their attack strength. Any zealot would be a worthy opponent for Chaos himself. Through your trials in battle you will turn a simple zealot into a berserking bloodthirsty battle ready warrior.
Skills:
- Zealot Rage: Increases melee dps each level by 1%
- Strength of the Khala: Increases shields by % each level
- Refraction: Releases zealots sheilds doing damage equal to the amount of shields in
AOE radius. Induces knockback
- Sever: Does weapon damage + dot
- Death Grip: Pulls mob to the zealot
- Shout: AOE stun
- Warcry: boosts health, defense and armor
- Cry Havoc: Boosts all skills by 1 for short time
- Charge: Charge enemy doing weapon damage + stun
- Stomp: Slam ground dealing weapon damage + stun
- Whirlwind: Spins in circles unable to move, deals weapon damage x 2
- Barbed: % change to reflect ranged damage
- Blade Shot: Shoots PSI blade, does weapon damage
- Fury: Increases attack speed by 100% for 3 seconds
- Last Will: With less than 20% health this triggers, all attributes and stats increased
by 200%
- Death Wish: After death you have a small change to be revived with 50% hp,mana
- Double Tap: Instantly attack with both weapons
- Headshot: When an enemy is within 10% of dying, this will kill it
- Shield Charge: Quickly charges sheilds over time, damage taken during this time is
doubled.
- Bloodworks: % of damage done returns as health
- Pummel: Jump from target to target dealing weapon damage. 3 Jumps initially
- Howl: Sends lesser enemies running in fear for 5 seconds
- Sweeping Strike: Attack up to 5 target with one swing
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