Prototype Classic Turret Defense

Details

  • Filename
    turret.SC2Map
  • Uploaded by
  • Uploaded
    Apr 24, 2010
  • Size
    47.41 KB
  • Downloads
    308
  • MD5
    0fa25b20d9f1e617e18ddc9e0b36923e

Changelog

What's new in this version:   VER 0.10

This is the product of the first hour or two of work. This version includes the following functionality:

Terrain layout: It is a simple path. It only has two turns in it. I wanted enough to test unit pathing, but not enough to have to include a large amount of unit commands.

Turrets: The price, range, and build-time of the missile turret has been modified.

Stacking: The collision size and footprint of the turret has been changed so that the turrets are stackable. I consider this a vast improvement from the method required in SC1 with removing player visibility and such.

SCV : Speed and acceleration increased.

Rounds: Only 1 round of fast moving units is currently implemented to test pathing. I found that the easiest way to path the units is to queue the movement commands in the same trigger in which the units are created. This will allow for other rounds to have different paths or different commands (such as attack instead of move).

Lives: 5 fleet beacons are being used as player lives in this build. The trigger involving losing lives if units get through is not complete.