Project Chistar
30-8-2024: Recently started working on Chistar again after my pc died.
Join the discord server for updates & progress. You can also reach out to me there or anyone else on the server
You can also find the campaign on the SC2 Custom Campaign Section on the Arcade.
Note: Saving/loading is disabled on the arcade, Rewinding can mess up bank data!
Campaign Premise:
Project Chistar is a multiple Chapter campaign set in parralel with the Starcraft 2 Timeline. You will get to experience story lines from all factions featured in the campaign. From the internal struggles of the Mercenary faction to the brutally experimented Zerg specimen from the Scavenger Faction.
Features:
- Unique factions with distinct playstyles, upgrades, abilities and more.
- Multiple custom factions based on the 3 primary races.
- 4 difficulties for each map so it's available for every skill level
- Each difficulty adds something new to the experience. Higher difficulties add extra map events to spice of the experience.
- Chapters that contain multiple maps to try out the arsenal you unlock along the way.
- Custom soundtrack & sounds.
- Use of Bank data to show progress & change maps on certain parameters
Playable Factions:
All of these factions are playable in the campaign
- Terran: Mercenary Faction
Strong and durable but expensive units. Strong Out of Combat healing. No burning structures - Protoss: The Lost Tribe
Focused around Shield Manipulation and endurance. - Terran: Chistar Corperation
Versatile units with a veterancy System - Zerg: Scavengers
Unique Zerg strains caused by experiments - Protoss: Templar's Fury
Utility focused faction composed of exiled protoss tribes - Zerg: Devoured
Overwelming forces that originated from a virus outbreak.
Planned Missions:
Prologue Mission
- Siege Of Aievo - Merc Faction (Released)
Chapter 1: True Colors
- Mission 1: Broken Pacts (Released) - Mercenaries
- Mission 2: Red Skies (Released) - Lost Tribe
- Mission 3: Fighting the Unknown (Ready For release) - Mercenaries
- Mission 4: Volcanic Advancement (Ready for release) - Lost Tribe
- Mission 5: No Friends Like Tomorrow (Beta release on the discord) - Mercenaries
- Mission 6: The Law & Sewers (Testing phase) - Chistar Corp.
- Mission 7: TBD - Chistar Corp.
- Mission 8: Battle Simulation 1: TBD - Lost Tribe.
- Mission 9: Battle Simulation 2: A War Strain - Scavengers.
- Mission 10: Battle Simulation 3: Operation Infiltration - Chistar Corp.
- Epilogue cinematic:
Chapter 2: Pain & Betrayal (Currently 8 planned missions, could be changed when actually starting on the chapter)
- Mission 1: Unique Adaptations
- Mission 2: Scavenging
- Mission 3: Unchained
- Mission 4: Annihilation on Zonos
- Mission 5: Broken Hearts
- Mission 6: An unprecedented collaboration
- Mission 7: Facing Consequences
- Mission 8: Frozen Traitors
Chapter 3: The End of the World (1 to 10 missions)
- Mission 1: ?
Chapter 4: Repercussions (1 to 10 missions)
- Mission 1: ?
Chapter 5: The fall of Chistar (1 to 10 missions)
- Mission 1: ?
How to play the Campaign
- Install the Chistar Mod & Chistar Music Mod and put it in your mod folder. (in your sc2 directory)
- Make a folder named Chistar in your maps folder and put there the maps in. (in your sc2 directory)
- Launch the Mission launcher to select mission. (you can also view your achievements here)
Credits:
- VengefulStrudel: Testing & Helps with data issues
- DudkiSC2: Testing, Triggers & Typos/Grammar and helped me with the achievement system
- Alarak: Testing
- VastanX: Testing
- Bloodburn: Testing
Assets used by: (If I missed to mention someone, please get in contact with me)
- DaveSpectre
- CerberusSC2
- Supernova
- TheHammer107
- Miazmatic
- WingedArchon
- VastanX
Played this just now, it was great and interesting. Wish you well to complete this project in haste and smooth.
In reply to RageMast007:
I'm glad you liked it. Progress on the maps has been good. It is a lot of quality of life stuff that has to be done for the most part (and mission 6) and then it is time for me to release mission 3 through 6. :D
I really enjoyed the campaign, please keep working on this project :3
Rockets
I really love it!
Even tho you added RA3 soundtrack but the hard mode is real challenging!
Also i like your unit design
Hard was tough, took me several attempts to beat it. Beginnig of map is the hardest (3 waves in a row from mid just destroy ally), then it gets way more easier with 3/3 upgrades. Looking forward for updates.
In reply to WhyUStoleMyLife:
Thank you for playing the map & hope you enjoyed playing it.
The start of the map is indeed the hardest part. that's how I tried to make it. Over time it should be easier as you & your ally receive upgrades.
On Brutal the early game is even tougher as you kinda get bombarded with 4/5 armor ultralisks from all 3 sides.