PredaN00b's Dune Mod V0.1

Details

  • Filename
    PredaN00b_s_Dune_Mod_V0.1.SC2Map
  • Uploaded by
  • Uploaded
    Sep 19, 2010
  • Size
    369.73 KB
  • Downloads
    329
  • MD5
    3b5e284ec3860262034a2719ed8791a8

Changelog

<b><i><u>PredaN00b's Dune Mod</u></i></b>
An attempt to remake Westwood's Emperor Battle for Dune on the SC2 engine. I am using unit stats from guides online, and personal gameplay experience to try and make it as similar to the original as possible.

<b>V0.1:</b>
This mod is still in early development. But I wanted to get some feedback on whether I should go on with it or not.

I've started with the house Atreides, and will later move on to the other houses. Although I've done more than a few universal game features, such as the carryall/harvester system, building only on rocks(yet to be improved), and the infamous Worm (although it's A.I is still rudimentary)

Most unit I've done so far play 75%-85%(don't ask how I got those numbers xD) as they did in Dune. The remaining 15%-25% are due to turn rates (including weapon turrets), unit speeds and range. Although I think the latter two are a little bit on the acceptable level, I would greatly appreciate fans of the game to test my map and give me feedback on those things.

If anyone would like to test the map with me please give me a pm :)

<i><u>House Atreides:</u></i>

Finished structures:
-Construction Yard
-Barracks
-Refinery
-War Factory
-Machine Gun Post
(Note: Upgrades of buildings not yet implemented)

Finished units:
-Rifle Infantry
-Scout
-Sniper
-Engineer
-Sand Bike
-Mongoose
-Minotaurus
-Harvester
-Carryall
-APC