PredaN00b's Dune Mod
After my Z mod was shot down I kinda ran out of ideas of what I should try to do next. Until I saw this thread
http://forums.sc2mapster.com/resources/project-workplace/10718-where-is-the-dune-maps/
It inspired me to try and redo this awesome game of a great sci-fi. This is my attempt to remake Westwood's Emperor Battle for Dune on the SC2 engine. I am using unit stats from guides online, and personal gameplay experience to try and make it as similar to the original as possible.
This mod is still in early development. But I wanted to get some feedback on whether I should go on with it or not.
I've started with the house Atreides, and will later move on to the other houses.I've also done a harvester/carryall system and a rudimentary Worm A.I.
The problem I'm having most trouble with is making the units similar to those of the original game. I'm trying my best, but a objective critic from someone else would be really helpful.
If anyone would like to test the map with me please give me a pm :)
Current version 0.3
Since college started I haven't had much time to continue with this project, so it's been going real slow. However I changed a lot of things since the first version, and I've added some new units. Also below you'll find a detailed description of the map ( unlike before :D )
Soldiers
- ==== Atreides Infantry ====
The general infantry. Dangerous in large numbers, but quite vulnerable to being squished by tanks. Very weak attack against structures and harvesters.
* Cost: 60 credits
* Build time: 3.5 seconds
* Armor Type: None
* Speed: 3
- ==== Atreides Scout ====
Great for exploring the map, the scout is faster than other infantry. Remains cloaked while standing still. However he has no weapons and very low HP.
* Cost: 30 credits
* Build time: 2.5 seconds
* Armor Type: None
* Speed: 4
- ==== Atreides Sniper ====
Can kill a soldier in 1 or 2 shots. Very long range. Remains cloaked while standing still or not attacking.
* Cost: 150 credits
* Build time: 4 seconds
* Armor Type: None
* Speed: 3
- ==== Atreides Engineer ====
The famous engineer. Can instantly repair an allied building, or capture an enemy's. However either of these actions will make the engineer disappear.
* Cost: 400 credits
* Build time: 14 seconds
* Armor Type: None
* Speed: 2
Vehicles
- ==== Atreides Sand Bike ====
Strong against soldiers. Is great for recon do to incredibly fast speed.
* Cost: 300 credits
* Build time: 6 seconds
* Armor Type: Light
* Speed: 5
- ==== Atreides APC ====
Transport unit. Can transport up to 5 soldiers. Weak attack leaves it vulnerable, however the APC remains cloaked while standing ground.
* Cost: 600 credits
* Build time: 20 seconds
* Armor Type: Medium
* Speed: 3
- ==== Mongoose ====
Strong against heavily armored units. Can attack both ground and air. Main battle unit.
* Cost: 800 credits
* Build time: 18.5 seconds
* Armor Type: Medium
* Speed: 2.5
- ==== Minotaurus ====
The main damage unit. The Minotaurus is heavily armored. It launches 4 consecutive missiles dealing AOE damage.
* Build time: 24 seconds
* Armor Type: Heavy
* Speed: 2
- ==== Sonic Tank ====
The sonic tank isn't as armored as the Minotaurus, however it's attack is much deadlier, damaging all enemies in a straight line. It can attack only ground targets. It's weakness is it's slow movement speed and it's slow turn rate, making it an easy target for fast units.
* Cost: 1400 credits
* Build time: 26 seconds
* Armor Type: Medium
* Speed: 1
- ==== Spice Harvester ====
Gathers spice from spice fields. Works in teams with Carryalls that take it from and to spice fields.
* Cost: 1000 credits
* Build time: 20 seconds
* Armor Type: Harvester
* Speed: 1
- ==== Ornithopter ====
Great for striking against units without anti-air capabilities. The ornithopter is weak against most kinds of damage, especially if landed. It also has a limited ammo supply (10) than needs to be refiiled near a landing pad.
* Cost: 1000 credits
* Build time: 20 seconds
* Armor Type: Aircraft
* Speed: 5
- ==== Air Drone ====
Strong against other air units, but unable to attack ground targets.
* Cost: 800 credits
* Build time: 20 seconds
* Armor Type: Aircraft
* Speed: 5
- ==== Carryall and Advanced Carryall ====
Spice harvester transport unit. Takes the harvester from and to spice fields. The carryall works on its own and it uncommandable.
* Cost: 1100 credits
* Build time: 18 seconds
* Armor Type: Medium
* Speed: 5
The Carryall also comes in a military version, having 700 less hp, and costing 700 more credits, but is commandable by the player
* Cost: 1800 credits
* Build time: 26 seconds
* Armor Type: Medium
* Speed: 4.25
- ==== Repair Vehicle ====
Since Atreides vehicles don't regenerate HP, they require repair. Support tank, cannot attack
* Cost: 1100 credits
* Build time: 23.5 seconds
* Armor Type: Medium
* Speed: 2
hi, i just played it and the game is already pretty good, especially the worm :) What exact game are you referring to, Dune 200? I only played Dune 2. If you wanted Dune 2 style, you should only be able to command one unit at once with no attackmove possible. That would be fun. I dont think that using the standard blizzard models for units and buildings is that good, best would be to make your own, or at least make them look a little different, for example change the size. You could also try to use 2d pictures instdead of 3d-models. And you could of course add a cool UI, but you already know that. thats all that comes to my mind right now.