PredaN00b's Dune Mod

Warning: This project is experimental. Its files will not synchronize across the CurseForge network.

After my Z mod was shot down I kinda ran out of ideas of what I should try to do next. Until I saw this thread

http://forums.sc2mapster.com/resources/project-workplace/10718-where-is-the-dune-maps/

It inspired me to try and redo this awesome game of a great sci-fi. This is my attempt to remake Westwood's Emperor Battle for Dune on the SC2 engine. I am using unit stats from guides online, and personal gameplay experience to try and make it as similar to the original as possible.

This mod is still in early development. But I wanted to get some feedback on whether I should go on with it or not.

I've started with the house Atreides, and will later move on to the other houses.I've also done a harvester/carryall system and a rudimentary Worm A.I.

The problem I'm having most trouble with is making the units similar to those of the original game. I'm trying my best, but a objective critic from someone else would be really helpful.

If anyone would like to test the map with me please give me a pm :)

Current version 0.3

Since college started I haven't had much time to continue with this project, so it's been going real slow. However I changed a lot of things since the first version, and I've added some new units. Also below you'll find a detailed description of the map ( unlike before :D )

Soldiers

  • ==== Atreides Infantry ====

    Atreides Infantry

    The general infantry. Dangerous in large numbers, but quite vulnerable to being squished by tanks. Very weak attack against structures and harvesters.

    * Cost: 60 credits
    * Build time: 3.5 seconds
    * Armor Type: None
    * Speed: 3

  • ==== Atreides Scout ====

    Atreides Scout

    Great for exploring the map, the scout is faster than other infantry. Remains cloaked while standing still. However he has no weapons and very low HP.

    * Cost: 30 credits
    * Build time: 2.5 seconds
    * Armor Type: None
    * Speed: 4

  • ==== Atreides Sniper ====

    Atreides Sniper

    Can kill a soldier in 1 or 2 shots. Very long range. Remains cloaked while standing still or not attacking.

    * Cost: 150 credits
    * Build time: 4 seconds
    * Armor Type: None
    * Speed: 3

  • ==== Atreides Engineer ====

    Atreides Engineer

    The famous engineer. Can instantly repair an allied building, or capture an enemy's. However either of these actions will make the engineer disappear.

    * Cost: 400 credits
    * Build time: 14 seconds
    * Armor Type: None
    * Speed: 2

Vehicles

  • ==== Atreides Sand Bike ====

    Atreides Sand Bike

    Strong against soldiers. Is great for recon do to incredibly fast speed.

    * Cost: 300 credits
    * Build time: 6 seconds
    * Armor Type: Light
    * Speed: 5

  • ==== Atreides APC ====

    Atreides APC

    Transport unit. Can transport up to 5 soldiers. Weak attack leaves it vulnerable, however the APC remains cloaked while standing ground.

    * Cost: 600 credits
    * Build time: 20 seconds
    * Armor Type: Medium
    * Speed: 3

  • ==== Mongoose ====

    Mongoose

    Strong against heavily armored units. Can attack both ground and air. Main battle unit.

    * Cost: 800 credits
    * Build time: 18.5 seconds
    * Armor Type: Medium
    * Speed: 2.5

  • ==== Minotaurus ====

    Minotaurus

    The main damage unit. The Minotaurus is heavily armored. It launches 4 consecutive missiles dealing AOE damage.

    * Build time: 24 seconds
    * Armor Type: Heavy
    * Speed: 2

  • ==== Sonic Tank ====

    Sonic Tank

    The sonic tank isn't as armored as the Minotaurus, however it's attack is much deadlier, damaging all enemies in a straight line. It can attack only ground targets. It's weakness is it's slow movement speed and it's slow turn rate, making it an easy target for fast units.

    * Cost: 1400 credits
    * Build time: 26 seconds
    * Armor Type: Medium
    * Speed: 1

  • ==== Spice Harvester ====

    Harvester

    Gathers spice from spice fields. Works in teams with Carryalls that take it from and to spice fields.

    * Cost: 1000 credits
    * Build time: 20 seconds
    * Armor Type: Harvester
    * Speed: 1

  • ==== Ornithopter ====

    Ornithopter

    Great for striking against units without anti-air capabilities. The ornithopter is weak against most kinds of damage, especially if landed. It also has a limited ammo supply (10) than needs to be refiiled near a landing pad.

    * Cost: 1000 credits
    * Build time: 20 seconds
    * Armor Type: Aircraft
    * Speed: 5

  • ==== Air Drone ====

    Air Drone

    Strong against other air units, but unable to attack ground targets.

    * Cost: 800 credits
    * Build time: 20 seconds
    * Armor Type: Aircraft
    * Speed: 5

  • ==== Carryall and Advanced Carryall ====

    Carryall

    Spice harvester transport unit. Takes the harvester from and to spice fields. The carryall works on its own and it uncommandable.

    * Cost: 1100 credits
    * Build time: 18 seconds
    * Armor Type: Medium
    * Speed: 5

    The Carryall also comes in a military version, having 700 less hp, and costing 700 more credits, but is commandable by the player

    * Cost: 1800 credits
    * Build time: 26 seconds
    * Armor Type: Medium
    * Speed: 4.25

  • ==== Repair Vehicle ====

    Repair Vehicle

    Since Atreides vehicles don't regenerate HP, they require repair. Support tank, cannot attack

    * Cost: 1100 credits
    * Build time: 23.5 seconds
    * Armor Type: Medium
    * Speed: 2


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About This Project

  • Project ID
    26405
  • Created
    Sep 19, 2010
  • Last Released File
    Never
  • Total Downloads
    927
  • License

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