Details
Changelog
- add transfer capabilities to the graveyard
- Fixed pathing so small units won't fit between towers
- Changed initial timer to 3 mins
- Added a -ready command
- Changed banelings to zergling with wings as the banelings explode on death and hurt the towers
- Upped starting minerals to 50 (for testing)
- added code to spawn max shields/2 zerglings around each graveyard after the last unit of a wave is killed if the graveyard is at max shields