Details
Changelog
- Moved the energy transfers to a different timer and offset it from the fusion generator's by 0.2 seconds
- Cleaned up some frivolous conditions on abilities
- Renamed the Power Generation trigger
- Added a level 2 for the fusion generator (Subsequent levels only need a button/ability creation and a modification of triggers)
- Added some unit initialization to the pathing check
- Removed Sheilds from all current towers (as it will be used as an indicator)
- Modified the Hydralisk Den for use as the graveyard
- Added a timer for the graveyards
- Started it in between the current timers so it is now Fusion, 0.2s, graveyard, 0.2s, transfer. each spaced so as to spread out the load and reduce lag
- Created a unit group to hold the graves
- Added a trigger to create a grave on unit death then remove it 10 secs later
- Modified the Wolves of Kohal statue to use as a grave
- Added a trigger for graveyard power generation
- Removed stalkers from the spawn list as they are too big to act properly in a maze, replaced with lings
- Fixed the problem where the lightning tower would only autocast when there are only 2 units
- Map Updated to a much nicer version thanks to XDretsamtovip
- Updated the pathing to disallow building on the arrows
- Functional for player 1 only