Version 0.006

Details

  • Filename
    Power_Towers.SC2Map
  • Uploaded by
  • Uploaded
    Aug 16, 2010
  • Size
    215.02 KB
  • Downloads
    224
  • MD5
    f09f5cea49d5b5dac40c5b961519add5

Changelog

  • Moved the energy transfers to a different timer and offset it from the fusion generator's by 0.2 seconds
  • Cleaned up some frivolous conditions on abilities
  • Renamed the Power Generation trigger
  • Added a level 2 for the fusion generator (Subsequent levels only need a button/ability creation and a modification of triggers)
  • Added some unit initialization to the pathing check
  • Removed Sheilds from all current towers (as it will be used as an indicator)
  • Modified the Hydralisk Den for use as the graveyard
  • Added a timer for the graveyards
  • Started it in between the current timers so it is now Fusion, 0.2s, graveyard, 0.2s, transfer. each spaced so as to spread out the load and reduce lag
  • Created a unit group to hold the graves
  • Added a trigger to create a grave on unit death then remove it 10 secs later
  • Modified the Wolves of Kohal statue to use as a grave
  • Added a trigger for graveyard power generation
  • Removed stalkers from the spawn list as they are too big to act properly in a maze, replaced with lings
  • Fixed the problem where the lightning tower would only autocast when there are only 2 units
  • Map Updated to a much nicer version thanks to XDretsamtovip
  • Updated the pathing to disallow building on the arrows
  • Functional for player 1 only