Poker Defense Revolution
The whole new revolutionized poker focused mostly on fun. Become a poker player and bid with others, win the pot, gain units for getting different hands, build mazes, defeat the creep waves, tip the dealer. Challenge yourself against 6 other players. Lots of tricky and fun levels, total of 40. The map is during a beta phase so I will appreciate all sorts of bug reports and suggestions. Recommended number of players: 6
Features:
- A simple defend your base style
- A real deck system that is actually shuffled the right way.
- A neat formula for tipping the dealer that increases the chance of you getting a better hand.
- 16 different unit variations for each hand.
- Maze building.
- Mixed units in waves.
- An actual bidding system that even includes 'side-pots' in-case somebody goes 'all-in' with their money. In that case the pot is shared among the players proportionally to the highest bidder and number of players.
- Choose your own style of playing, you can either go for a strong economy or better units in order to deal with the waves.
Thank you to refresh !
Where is the Download?
Farmers are still around, they still don't seem to realize that people play this map to have fun and relieve stress. I'd suggest that when the anti-farm triggers activate the other players should be able to vote to kick him, and if at leas 2/3 of the players vote yes the farmer gets kicked. Allowing players to decide which situations are real farming and which are unintentional is the best way to make the farming triggers.
Please fix the bugs on mac. First of all there is a lot of crashes with this mod running on mac. Another thing is that the cards are not displayed:
Bug reports on TL:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=172295#5
I really like this mod and would love to play this without constant crashes...
Thanks!
new thing I have been playing with some dumb farmer for 3 hours- pls make t so that after 10 farming warnings it instantly kills the player.... please
I have a bug where starcraft 2 closes if I exchange too many cards at once. Also I would like to suggest a unit- roach+hydra could be morphed to a queen, it would have good damage but most importantly it could transfuse the base. Also, I think the stalker is not useful enough to be worth two pairs- anyway thats just my opinion
Been playing for while now and there seems to be some bugs with the card regonition thing,
one situation I had before was that I had 8 9 T Q K of clubs = flush but i got high card out of it.
second situation we encountered was that I had Q Q 8 8 K other guy had 9 9 7 7 J and he won the pot.
similar situation with three of a kind, I had 2 2 2 6 7 the other guy had T T T A 3, I won that one
oh yeah almost forgot, other problem with flush, 2 3 5 6 J of hearts counts as flush - high, where is the line on flush high and flush, I have once gotten flush since it is enough if you have 1 card higher than 9 to make it flush - high.
otherwise I like the game but card regonition needs still some work on it.
como lo descargo?
Can i just 1 Timer get new cards per round?
After a few more tries, some corrections and additions:
It feels like tips to dealer reset every hand, which is very fine. When you do use the feature tho, there's a display on the left with a number which seems to be inaccurate (doesn't reset every hand). Could you please confirm this? Also, tell me if I'm wrong but when you give 1 tip to the dealer what exactly happen is that you get 1 + 1 = 2 hands and automatically keep the best one. If you give 5 tips to the dealer then you get 1 + 5 = 6 hands (of course you'll only see and play the best one), etc.
Do the tips affect only the initial draw or can you also use this feature when you replace cards? Like if you get a hand like 34569 can you tip the dealer several times and then replace the 9 hoping for a 2 or a 7?
There definitely is something wrong with the way the winner is designed. If everyone has a different kind of hand it's alright, but if 2 players have the same one then it seems almost random.
In a game I played, someone got a collosus and sent it in MY base, attacking my command center. As it didn't kill me (I had more than enough SCVs to repair) he tried to kill my waves for more money instead. Pretty sure it's not intended.
Now let me tell you how I see this game (macro wise). The primary goal (imho) is to get good hands to get good units, so I give some money to the dealer every round (about 50 already produces some decent results). I get another SCV as soon as I can afford it. Bis. Ter. As I get more workers I'm able to give better tips to the dealer (meaning better units) and eventually to purchase some upgrades (pf, armor, hit points). Sounds alright but for one thing: biding is almost useless. Especially true with good players on the map, on the long run you won't win a lot of money biding with full houses or worse hands. You, at least, need 4 of a kind.
Interesting map. Some comments, bug reports and suggestions:
My 2c.