Original Poker Defense
The large update has now been published!
Poker Defence is a map that was very popular in SC1. I have remade it for SC2!
The idea is you get a poker hand and the better the cards are, the better the units you get. To improve the odds of getting better hands, cards 2-6 are not created and you may also swap each card out if you choose. Race based upgrades are used to increase the strength of your army and should be used whenever possible. Buy damage upgrades and unit upgrades from minerals gained based off your hand. Buy range and speed upgrades with the vespane gas received after boss rounds.
There are 50 waves including armoured, shielded, fast, mass and boss waves.
Feel free to leave any comments bellow on features you would like to see or bugs you have found!
Spores
if you create a map on eu battle net searching for poker defence results in a map called poker defence 1.7 and as author it states "wizzor". Can't find anything for "Original Poker Defence". I'm sad.
I can't find the map ,Its not yet in the first pages and searching for it returns no results.Anything else i can try ?
it should be republished. if before it had gone to EU then its up there again under the name "Original Poker Defence". Someone stole my map and published as his own so i changed name. If you want to get it popular on EU side again just popularity spam it (create/open to public/leave/repeat). It was on EU before though right?
please publish it on EU ....after the latest patch it's gone ..i really enjoyed the map..it is a true succes..i even tried to publish it myself under your rights but i get an error at 13%...
I would be glad to, i thought i needed a EU account though to post sending it to eu-battle.net w/e the url is with eu instead of us. Is there another way you know of?
Yes,please publish it in the european server because of the patch and database reset it's gone.C;mon,we need a good map to play ;)
Could you publish it on EU please
Ranked from worst to Best
High Card: No Combos (lowest hand), Ace Bonus: Have an Ace
Pair: Two of same unit, Ace Bonus: Its a pair of aces
Two Pair: Two different pairs, Ace Bonus: One of the pairs is aces
Three of a Kind: Three of same unit, Ace Bonus: They are aces
Straight: All the numbers in a row (ace,7,8,9,10 or 8,9,10,jack,queen or 10,jack,queen,king,ace), Ace bonus: Have an ace in the straight
Flush: All same colour, Ace Bonus: Have an ace in the flush
Full House: 1 pair, 1 three of a kind making up hand. Ace Bonus: Either pair or three of a kind is made up by aces
Four of a Kind: Four of same unit, Ace Bonus: 4 aces
5 of a Kind: 5 of same unit, Ace Bonus: 5 aces
Strait Flush: a Straight with the same color, Ace Bonus: Have an ace in the straight.
The unit combiniations (what hand they are tied to) is all at the bottom of the screen
Can you pls explain what are the hands? because i played and dont know when i geht the indestor and how to get a straight and so on :/
is it possible to play this on EU? I tried and I got the tweaked text like param/value 00001, kinda hard to play without the text.
Yeah I think the collossus actually has that problem too, but I don't think it matters much because you are really supposed to be microing your units anyway. My problem is that the thor is too big to ever want to use. It takes up too much space in my opinion but it's not game breaking or anything. I just never go for the full house.
New update with bug fixes and color removed.
About the thors. I tried like 8 different things modifying his attack. It doesnt not go off if they move to fast(if you have marauders their slow staggers the units so this doesnt occur). if anyone knows how to fix it feedback is welcome. I beleive it has to do with him having a long animation before damage goes off. Changed some values but couldnt get him to attack faster. Even when i made both guns go off at once.
I'm not sure which version I was playing, it was whatever was on Battle.net yesterday and 2 days ago.
A minigame sounds interesting, though there's already a minigame to get your hand in the first place. Might overcomplicate things. Then again it'd be difficult to come up with a bonus unit for each card that gets progressively weaker, plus you'd have to do that for each hand.
One more thing I noticed, the Full House Thors seem to have trouble tracking faster units, so a lot of the time they just end up sitting there halfway through their firing animation. Is there a way to fix that? I'm pretty sure they aren't firing because there's muzzle flare when they do.
Yeah only 3 colors might help. Straight flush seems really rare. Either that or a wild card.
Hey Gundam, by any chance were you maybe playing version 1.5. This was a know issue i thought i had solved in v1.6. If you were playing 1.6 then ill do some more testing and see whats causing it.
As for # of suits. I could remove 1 color but i wouldn't put it down to 2. Ive put some thought into it and i think a hand-based minigame would be a cool idea. Each hand has its own unit based mini-game and by completing it you get sacrifices which can be used to get powerful units.
Just want to say that I really enjoy this map. It is a lot of fun, and I feel there is an adequate amount of depth and good balancing.
There are a few issues. Occasionally a hand won't work. I remember getting a straight of some sort, but it gave me a high card. I also remember getting another hand and receiving weaker units instead, but I forgot the exact hand/cards. Just something to look out for.
Another suggestion, instead of only giving out an ace bonus, how about a bonus for each type of hand? Like if your best is King, you get a king bonus unit instead of the Ace bonus. It gives more incentive to get higher hands, and not just aces. Otherwise a pair of 7s is worth the same as a pair of Kings, which doesn't feel right. I think this would be a lot more fun.
Also consider reducing the suits to 2, to make flushes easier to get. It's annoying with 4 different colors, and the SC2 units make it more difficult to notice unit colors I think.
Minerals per kill would be nice, though theoretically the player should be killing every single unit.
Something more to buy than just 2 different types of upgrades would be nice too, though I can't think of what.
I do admit the game does feel easy, as long as I get a few full houses and good hands. I've only lost when I had horrible luck and only managed pairs and twopairs. But of course don't make it too hard, it's mostly OK right now.
But yeah, just some notes and suggestions. Keep up the great work, I love this map!
Well the difficulty is alright but I think since there isn't much skill involved you should either make it harder so you really need some lucky breaks to win, or add a way to be skillful other than properly moving your guys around the square. If the units attacked you instead of running by the game would be more fun for me. It would be a little micro mini game in between rounds and you would have more units for the next wave if you micro'd well. Although balancing this to a point that it was fun and challenging would take awhile I think.
It's worth it in my opinion though because I think the current combo of microing against static enemies isn't the most fun alternative. If the enemies are static then I feel the defense should be as well. If you are gonna force the player to micro to be efficient, might as well go all out and have the different units that attack you actually force you to react differently. You could have more fun with the waves than all of a specific type as well. Anyway just an idea!
Also I support battling against teammates for extra stuff because that sounds fun. Is there any way to make it so you aren't kicked from the game when you lose so that you can watch your teammates?
Im working on a gladiators map (similar to orc gladiators for wc3). This map wont see a lot of changes in the near future unless fans really want X. On release im adding more waves (because of more units). An idea of an improvement i had was hero units. Like hero units that you can choose with civilians. Something i thought might be cool is before your new hand it places your units in a circle, your units battle the other players hands in a ffa and whoever wins gets a civilian that goes towards these heroes (of variant sacrifice costs). I could do this feature earlier. It wouldnt be tooo hard to impliment, would just need to rebalance again.
Also: do you think the game is balanced atm or to easy/hard.
oooo that explains why it happens when I get the good hands. Awesome speedy debugging! Do you have plans to add anything more to the game? Or are you working on bigger and better things? I can't think of anything glaring that needs to be added, but more anything would probably be cool.
Haha i think i got it. By any chance did you kill the first broodling before the second one spawned. Basically setting player 5's supply to 0 (which then calls new card trigger). Cuz i just got it to do that and i think that was it.