Stats \ Base Stats Behavior

The base stat behavior defines how stats will be calculated for the unit. It should have the following data:

  • Behavior: Name - <Warrior Name>
  • Editor: Editor Prefix - "Base Stats -"

In addition, the Behavior: Modification+ > Behavior > Attribute Changes should be used to adjust all attributes (HP, Attack, Defense, Special Attack, Special Defense, Speed) to their base stat values. This is not their stats at level 1, but rather their base stat values at the current evolution. Triggers use these values to calculate the unit's stats at each level.

Some example base stat values can be found at the bulbapedia (http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_base_stats). For example, Bulbaling's (Baneling) base stats are exactly that of Bulbasaur's. For comparable warriors like this, stats can be transferred directly. Otherwise, use your best judgement but try to keep it as balanced as possible.


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