Plug&Play UI
RPG style skeletal UI that is easily included into a map to serve as a foundation.
Early version that includes frames for several items: Actionbar, Minimap, Portrait/Stats, and Menu
coming soon: Fleshed out Minimap that records and shows location, a Menu for swapping buttons in and out of the Actionbar.
Yeah, I haven't worked on this project in a while... But you can see updated features from it in my RPGUI, well that is if I get around to updating it, some reason it won't load in Retail.
But thrilled that my work has made somebody's project easier.
The error is solved simply by declaring Engineplayers as a playergroup such as ActivePlayers.
I don't know if you are still working on this but I figured I'd give you a few suggestions.
I downloaded this as a base for some of my UI and have since made alot of modifications. Some which could be useful in your case.
I redid your trigger that draws your actionbar buttons to loop and I made it a function with the perameter 'player'. Reason for this is if I want to initialize it based on another event that has a 'triggering player' i can pass that to the function instead of picking through every player in a batch. Additionally you could add a perameter to the function that allows the user to specify how many actionbar items he would like drawn. However if I want to pick every player in a batch I still can, I pass 'Picked Player' into the function and bam. I stored all of the interface dialogs as records with a player index and my actionbar items now use a single variable with an array index for each button to be stored
http://pastebin.com/HMd088ax
Your barsini I turned into a function as well so that it could be called with triggering player or a batch of picked players. Just gives the library more flexibility IMO.
The following function below will take the values (dialog[dialog], minimap image[image], followunit[bool],createfacingarrow[bool],unittofollow[unit],minimapzoomfactor[int],mathconstant=24) and draw a minimap that tracks the players location with an arrow. Use it, or don't, figured it was useful so I would paste it.
http://pastebin.com/7FX6kUF3
Best of luck with your engine!
So appearently, the library didn't save as intended, and a couple of the functions need to be re-attached to their dialogs. It's an Easy Fix, I'll post a new version, but for now...
getting same error as hati
some errors