Play Me!
My would-be submission to the Buzz! competition, before it was cancelled.
This map rewards players for repeatedly rehosting via an experience progression system: The more you host the game, the more powerful your units in the end-game battle will be. Bonus experience is awarded for extra players, and by introducing new-players to the map.
Despite the illusion of a 'playable game' the player can make no input once the game has started, as required by the competition.
Not too sure what to do with this now to be honest, maybe someone could find a use for the dialogue/xp system or something? I'm tempted to publish it and see if it actually does cheat the popularity system though.
It tracks experience in a bank. At the start of each game, the players are counted and experience added to each player. You could in theory also count the number of times you host it, by adding a counter to the bank, and increasing it for player 1 each game.
Wait, it does actually track how many times you host it? If so, how?