A New Order
A NEW ORDER
"After the failure of Admiral Gerard DuGalle and the obliteration of the UED fleet in the process. More Mercenaries and Ex-Militia Groups are getting bolder and stronger. They started taking over land, resources and settlements. However because of the limited land and resources. The Mercenary and Militia Groups went into war. As groups surrender and get dissolved, 5 Groups of Mercenaries has joined forces to form the Borne Mercenaries. The Borne Mercenaries bum rushed the other groups out of the Battle leaving only the UED and Them in the Battle....."
A New Order Update as of July the 7th.
- A New Order undergone a huge change from the last mission. While the mission still is based on the same story and concept, they style of the mission has changed. I am very sorry for any inconvenience.
- Criticisms will be great:
- On gameplay
- On difficulty
- On the concept
Credits
- Mozared
- DesignerDougm
- Terhonator
- Sc2mapster
- Blizzard
I'll have to give this one another go at some point, but I figured normal difficulty could be handled... boy was I wrong...
That first attack wave... less than two minutes and 30 seconds into the mission is brutal and frankly spoils your mission in my opinion. Its further complicated by the fact that the initial base has crap for resources on top of it. If you're going to limit the player's resources like that, then I'd strongly suggest lowing the initial attack wave difficulty. It can scale up quickly, but the first attack should not be overpowering. It should be a wake up call that you need to start getting some serious defenses going, but again, that's not the idea your mission gives. Instead, it says you've gotta nuke a truck... also 5 minutes in. That's not alot of time, given the defenses you have to create just to hold back the impending attack waves.
I would seriously consider toning down the initial attack... as they walked right through my base.
I'll write more of a review if/when I can muscle up the gumption to try the map again.
@lolzguy: Go
The first mission was short but sweet : ) I like the campaign idea. I look forward to more chapters.
UPDATE
Version V 1.2 - Fixed The Concussion Bug on the Marauder
However the Planetary Fortress Bug I can't fix for some reason. Its like a blizzard bug
Ok i played it again and there is another bug: Concusive Shell didnt work (on "normal" marauder). And the dificulty: It's possible to play it on hard, but you need a very good tactic ;), but for an improvised first time, its impossible to survive :D
Sorry SCV. WBF is the SCV in german ;)
Thanks for telling me the bugs. I fixed the Stimpack problem and tried to make normal more balanced. However I don't understand what a WDF is though....
Some bugs: No Stimpack (if explored), you cant repair the planetary fortress, when a wbf is in build (but if you repair and THAN build a Wbf it works normally).
Difficulty: Normal is way to hard, because the first attack is way to strong, and the other attacks had the same size of the previous troops
I will wright more, if i had time to play it again :P