Moonbase Commander
The project is now really under construction. I've been working on it these last days and it went pretty well. Now I just need to keep working and set up everything. I have at the moment of writing this update, 2 units out of 18 plus the UI made of dialogs. What took long that discouraged me was to understand the parabol movement to apply unit height. Well, this step is DONE finally. So now I'm really focussed on new units and making them work. Once I have a few units / attacks, the game will be in a playable stage that I will probably put for 1v1 for now. Once the whole game is done I'll make it probably for up to 4 players. Since it's turn by turn, having more players would greatly increase wait time and would reduce its fun and strategy. I really want this project to be done, just like Minigame Party.
You start with a Hub, main building, it can casts all the building or offensive skills. It gives a basic 7 energy and if you lose this primary building you lose the game.
With this 7 energy, you have to expand by launching building like energy collectors to gain more energy per turn. The more energy you have the best it is! If you build no defence though, you might lose all your energy collectors.
The goal to this game is the kill your ennemy's Main Hub. You have to set the power and the angle to launch anything. If it lands in water or on a cliff, it is automaticly destroyed. If you still have energy and your enemy has none, you can still play until you are out of energy or that you skip your round. You can only launch buildings at a certain distance from the same launching structure because it leaves behind a connection path that you can't stack or cross. You have to think how you launch your things.
You have acces to a bunch of offence attack, defence and ressource collection.
Spread your empire all around your ennemy! Destroy their ressources and finally explode their main Hub and win the game!
- Based on the 2002 game "Moonbase Commander"* (I want to recreate it)
http://www.youtube.com/watch?v=0AuA2Ysr__s
This project is not abandoned, but is old and not updated to the current state of the map. One day I'll keep working on it.