The Mercenaries
The Mercenaries
With the Terran and the Protoss military force greatly demise from previous conflicts many of their colony have to rely on a more private company for protection. The Mercenary. Among many mercenary company there is one that is considered to be the black sheep of the family, for when other mercenary work for highest bidder they work for what they believe is the right thing to do. They are the Mercenary Company number 452, also know as Knight Wings. This is their story.
Mission List
Mission 1 A: Pradera De Ceniza - Pilot (Release)
- This is Pilot map/mission, a remake of njordys Bio Tech 3rd map. Also have cameos of Janus Ora and Sgt. Henderson, the heroes from EivindL Crimson Moon and Amber Sun Campaign.
- Require Hearts of the Swarm
Mission 1 B: Pradera De Ceniza - Origins (Under Construction)
- The complete map of Pradera De Ceniza, explain Tea Bone's and Keish Ar's origins.
- Require Hearts of the Swarm
Mission 2 : Revelation (Release)
- While waiting for Legacy of the Void decided to make a protoss hero as a member of the Mercenaries. Expect lots of cutscene and 'blinking'. Complete and Release without HotS assets on WoL (already triple check to make sure).
- Require Wings of Liberty
Mission 3 : Liberation (Release)
- I think Nova deserve more, so this map dedicated to her. Expect lots of 'cloaking' here. Complete and Release without HotS assets on WoL (already triple check to make sure).
- Require Wings of Liberty
Mission 4 : Reservation (Release)
- Trying to create a Primal Zerg hero as member of the mercenaries. Expect lots of cutscene and 'rescuing' here.
- Require Hearts of the Swarm
Mission 5 : Confrontation (Under Construction)
- The hunt for Ben Ar's lost memories ends here. Help the Knight Wings survive their strongest enemy.
- The gathering of heroes!.
- Require Hearts of the Swarm
Mission 6 : Conviction (Planning)
- Last map of the campaign, the Knight Wings prove their worth against waves of veteran mercenaries.
- The gathering of heroes!.
- Require Hearts of the Swarm
How to Play
Download the file, open it with SC2 editor and press "test map."
- Requirement is different for each map.
- Don't forget to turn subtitle on.
- Don't forget to turn the TIPS on.
Screenshots
Forum Feedback
Credits
- njordys - For allowing me to remake his biotech map.
- EivindL - For allowing me to make cameos of his heroes.
- Ghostnova91 - For starcraft 1 ghost model.
- Cacho56 - For 'how to fix param bugs'.
- Salirth and AegisRunestone - For psionic hydralisk model.
- Thrikodias and Forsworne - For Kamen Kaiser model (Lnyx close combat suit).
- Don't know his name can't read korean - For Metal Man (Iron Marine) model.
- Wulfrein - For Goldorack (Protoss Reiter) model.
- Flinkelinks - For custom icons.
- SoulFilcher - For custom icons.
- Blizzard - for making such a great game.
1. Fix the run-ons is all. 4. Those two sentences were on both my page and yours, word for word and with quotes.
EDIT: After replaying biotech, it appears that your medic cost could actually be a bug. Its 50/50/2 in biotech while yours is 100/100/4.
@acidragoon: Go
1. Really? Any suggestions to make it not cheap?
2-3 It's a remake of njordys Biotech map.
4. I did what now?
Good overall. Nothing is broken and it all plays out fine. I didn't get any param/value junk due to being US.
Since njordys covered the good points already:
Thank you njordys, that really means a lot.
By not be able to read the text I add do you mean it display like param/???/??? The same thing happen to me when I tried to change team color on a certain map. It seems it's a bug that happen here and there.
Already complete 2nd and 3rd map, 4th and 5th are still alpha, 6 still planing. I think instead of releasing one map at a time I will release the whole campaign in one go.
Hi. Tested the mission quickly.
First, I like the adjustments to the intro cinematic. It showed much more of the terrain, and how it spanned over long distances just did it for me.
Second, I like the idea of introduction sequences in the gameplay. I've put one in my BioTech6 mission too, and the one you made here where the map expanding three times was a nice feature.
Third, really like the fact that the hero can switch weapons. That were something I'm very intriqued by, I might borrow that feature in my future maps.
However, there were a game-breaking bug. There is something wrong with the language setting, meaning that it probably works as intended on US playthrought but not on GB playtroughts. I could not read the text you had added. As that is a major part of your mission it kind of broke the experience. I'm not quite sure how to correct this. I have had this problem too, it has to do with the difference between the US game version and the EU version.
Btw, the campaign scene is very small meaning that it is hard to get feedback and comments. I once uploaded a completely bugged version of my campaign that could not even be played, but did not the any notice of it before a months time when someone finally told me. So there aren't that many people that play these maps, and fewer leave comments. But don't let that stop you.
How right you are, the pilot mission is only about 3/4 of the triggers and cutscene. The plan is If the pilot mission receive lots of positive comments I'll upload the version where all region, triggers and cutscene is open and shout 'surprise!' ^_^.
Nice mission but from the editor i noticed that this pilot episode is about 1/4 of the total mission 1,did you think that i didn't see the zerg regions? ;D