Marine Swarm

Details

  • Filename
    _6_Marine_Swarm_v0.7_p_.SC2Map
  • Uploaded by
  • Uploaded
    Oct 1, 2010
  • Size
    1.47 MB
  • Downloads
    280
  • MD5
    0c5001befa93f69d42ac8e006f4b864a

Changelog

v0.1 First Version

v0.2 Fixed several small bugs regarding resources when allies leave the game, removed a stray Marine left over from testing, fixed Pylon and Nexus cost, reset Round Timer to its intended 20 second limit, fixed pathing/Nexus placement issues around mineral patches, made Handicap bonuses occur over every 4-6 rounds (chosen randomly) in order to prevent abuse, modified Variant settings (though there are definitely still problems with it), fixed some bugs with Region-capturing

v0.3 Fixed minor bugs

v0.4 Switched P2 and P5 teams as a work-around for the strange Variant system (now when people join, they will alternate teams automatically so that 1v1, 2v2, and 3v3 is possible)

v0.5 Added in Campaign Dependencies and added the Vulture, Hellion, and Diamondback to the purchasable Mercenaries, reworked the flawed "Help/Info" menu to be compatible with multiple players, added special effects when units are warped to their spawning point

v0.6 Added the Firebat, Infested Terran, and Mothership into the selectable Heroes, changed a couple of unit stats, eliminated all the little errors that arise when a unit kills another but dies before it can be counted for the Leaderboard or Mineral Bonus, fixed a bug regarding killing an enemy Hero when it is Neural-parasited, modified Handicap to count # of kills along with a player's supply count in order to more accurately determine the weakest-performing player

v0.7 Added markers to show which player owns which region, increased the Round timer to 25 seconds (from 20), general balance changes, added alerts so that spacebar works on triggered events, modified Variant settings to make for even teams, changed Rally settings to reflect players' colors instead of number.