m3addon
Allows you to import and export animated m3 files with Blender. It's also possible to create m3a animation files for existing models as it's described in this tutorial
You can find the main project page on github:
https://github.com/flo/m3addon/
For a full list of features and installation instructions have a look at the readme file.
Since original repo was archived I've been trying to maintain the addon further here: https://github.com/Talv/m3addon
It has some fixes and minor improvements. Most importantly it works with Blender 2.80.
Now that the Blizzard Art Tools are in Public Beta! do you think there's any Updates you'll be able to make to your Blender Plugin? The Link to Blizzards 3D Max Studio Plugin
@Demonette: Go
The hair and corrupter stuff are made out of so called "ribbons". Neither my blender addon nor the max plugin support them yet. The problem is that we still don't know enough of the ribbon structure to import and export it properly. You can have a look at the structure RIB_ defined in https://github.com/flo/m3addon/blob/master/structures.xml to see what we currently know about how ribbons get stored.
@println: Go
What about hair? (Zealot or Corrupter)
Wow thanks man!
It looks amazing so far =) please keep it up!
Besides the animation tutorial linked in the description I made an tutorial that explains how to create and export an animated coin model
can you direct me to any tutorials?
@michaelknives: Go
Finished? You can already import almost every model and export a mesh with animations and particle systems. Just advanced features like proper multi mesh export, lights, cameras, ribbons, forces, displacement materials, volume materials etc. is missing.
:3 I hope it's finished soon