Lucian Crisis
Hiya guyz BJ again,
Got a fancy new campaign (still being made so don't expect amazing stuff as i'm still learning) with branching story-lines, which includes a prologue that introduces the player based race. The race is titled colonist and is still being tweaked on so any feedback would be great note that they are suppose to be weaker then all the other groups but are suppose to be 'quicker' in terms of building a sizeable force.
If anyone's got any suggestions feel free to add some, just gotta be aware I know like half the stuff needed ta make maps so it might be a bit slow o.O
(WARNING: maps must be placed in same folder as each other and the mod must be placed in appropriate folder)
Feedback thread: https://www.sc2mapster.com/forums/player-zone/map-feedback/192132-my-fancy-campaign#c12
If you post feedback I'll probably reply pretty quickly.
Also if anyone wishes to sign up ta help with the project Here's the recruitment page always looking for new peeps even if all ya wanna do is discuss things such as balancing: https://www.sc2mapster.com/forums/general/team-recruitment/190245-the-lucian-team
Feedback
-When you want a trigger to be triggered only once, the first action must be turn off trigger.
- The miners are aberrantly slow. Give them the speed of a SCV.
- Neither the miners nor the builders are selectable as workers.
- The mechanical units are not selectable as an army.
- You have two buttons for building sentry towers.
- The number of Dominion soldiers is absurd.
- In the cinematics you can see the edge of the map.
- Dogs are also not selectable as an army.
- There is a specter that does nothing.
- When you win, messages from your allies keep coming.
- Try to put tips on what your new units do.
- If you want to avoid the error message you put:
Map-> Map options-> Hide error during test document.
- And fix the atmosphere of the map, I know it's in ALPHA but it's very poor.
Feedback map 2
- The same mistakes.
- When Andraxxis asks for help. He has the portrait of the adjutant.