LorenzTD
All players get the same amount of minerals when a creep dies, so no fighting over kills
Over 60 increasingly difficult levels with many types of enemies
6 huge bosses, nydus worm attacks, bonus zerg and more
Towers can be mazed, upgraded multiple times, and sold
Looks nice too
Video:
how many levels are there because i was playing and at some point randomly at level 40 it says you lose, even though the only thing i leaked the whole game was the flying boss. Also its possible to create a maze where the units will run through it several time if you build around the area where they make their turns. Also i suggest trying to add some variety to the units, gets sorta boring to see drones over n over with something new maybe every 5 levels
thanks for the feedback
new version today with a lot of updates. see patch notes for details.
http://www.sc2mapster.com/maps/lorenztd/files/5-lorenz-td/
I've put the first tower all around the map, and the map is SO boring to play that way, but you can't loose (I stopped after playing 20 minutes on the level 25)
Builder needs to fly or something, takes forever to walk back and rebuild after explosive waves.
Needs a next level indicator.
Need to remove the fog of war, give total vision to players.
Ghosts shoot at but don't do any damage to armored units like ultralisks/corruptors.
Nydus worm position is rather bad. It can spawn behind your maze if you build in front, meaning there is absolutely no reason to ever build in front. Why allow it to spawn there? That section of the map might as well be unbuildable.
A wave of enemies plus a mothership is too much. The mothership destroys any maze you have allowing the enemies to just walk through with minimal opposition. Give the mothership it's own wave at the end.
I'm all for hard counters, but the counters in this map are pretty silly. No bunkers? You can't kill ANY armored units. No gun turrets? You're totally screwed on the light waves. Sure it encourages a mix, but if the wrong unit type manages to get past that section of your maze then you will never kill it. I had one ultra get past my bunkers with 700 HP left. It ran though my maze for another minute and it still didn't die.
huge map update!
thanks to your feedback...
- map is no longer slow
- more tower upgrades available, so less tower spam
- the dreaded explosive enemies appear less often. also, tower upgrades now heal towers fully and increase the hit points of your towers, allowing them to survive a direct explosion (or two)
Map it too slow i fell asleep between 2 waves :/ need much more tower / mob :) i think shortening the mob path would be good too, you can too maze around mob rally point it make the map very very easy, keep up the good work cya next release :)
Pretty good, got my ass kicked when the mothership came along though :P
Maybe get more tower upgrades in there to lower the tower spam, I had >1/4 of the map covered in towers & could have had more if I hadn't got bored of making more .
Other than that, good fun (Only -ve thing I suppose is I hate having my maze destroyed by explosive enemies but oh well)
Have not tested map in multiplayer environment. Feel free to try it out both singleplayer and multi and let me know if you find any bugs.