LIFEFORCE: Mercenary Campaign
CAMPAIGN IS RELEASED!
Visit PlayLifeForce.com to download it now.
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Meet the Mercs
LifeForce is a professional-grade single-player campaign with all new heroes, units, abilities, and an enthralling storyline that will keep you addicted through every mission.
- Never-before-seen models that are unreleased even to mapster
- 10 total missions available, each with unique macro (base building) and micro (fixed force infiltration) gameplay elements
- An upgrade panel so you can strategically power up your units between missions, just like Blizzard's campaign
- "Choose your own adventure" story where your decisions greatly impact the course of the game
- Exciting cinematics that are more than just units staring at each other talking
- An incredible amount of polish and balancing, so it feels as good as (if not better than) a Blizzard production
- Story and dialogue proofread by a professional writer, so there's no grammar errors or broken English
- Two completely different endings
All new stuff!
Every single unit in this campaign is customized and doesn't appear in its default form. But don't worry, each unit is introduced intelligently and at a pace that's intuitive to learn. You won't be overwhelmed with all sorts of crazy stuff you don't understand—the progression feels natural and is taught through gameplay, not big walls of text (again, just like a Blizzard campaign).
Story
The year is 2496, 4 years before the events of Starcraft 1.
The Terrans build their empire quietly in the Koprulu Sector, unaware of the Zerg or Protoss. As the reach of the Confederacy expands ever outward into space, the fringe planets become increasingly lawless. Mercenary corporations spring up, offering to handle the dirty work of the highest bidder.
You have just been promoted to the rank of Magistrate of one such group: The LifeForce Mercenary Corporation.
Sometimes you'll be fanning the flames of war. Sometimes you'll be extinguishing them. Will you go through with your assignment, no matter how grisly? Or will you hold your moral high ground, repercussions be damned? Your destiny is yours alone.
In reply to RageMast007:
You're talking about the part with the tubes in the protoss sewer? You should be able to do it again if you fail. Are you seeing the big blue protoss symbols on your screen?
In reply to bilxor:
I replayed it a second and it went well, not sure what triggered the problem.
In reply to RageMast007:
Ok good. Glad it went through. There is very little guidance on that puzzle so I think it's confusing that sometimes a particular terminal will trigger enemies and sometimes not. Are you thinking there is a bug in the map or that you were just doing the wrong order?
In reply to bilxor:
Doing it in the right order.
In case you didn't see the header message:
I'm almost done with the entire 9 mission campaign + launcher and will be releasing later this month (July, 2024)
"Hell...... it's about time."
Thanks to the 17,386 people who have downloaded!
I am currently completing the 9th and final mission, am preparing a trailer and media kit, then releasing! ;)
"A delayed game is eventually good, but a rushed game is forever bad"
The legend returns! Your use of meta progression in your campaign was always so cool and inspiring. I'm so stoked to see you picking up the project again. Best of luck!
In reply to Fireally_Xela:
Thanks! You have no idea how much work I've put into this over the last 5 years :)
In reply to bilxor:
your back, bloody hell mate i though you abandoned your project you know how long i've waited for this campaign to finally finish. by the way is there a cheat to get points but seriously though i've missed this campaign since the page disappeared years ago lost count how long it's been since i though that this campaign was abandoned
Okay.. there are 2 minigames in mission 4 are hard, the whack-a-mole and the duck-shooting one.
So far, I like the campaign, the Foundry feature is unique and nice but I can't undo the option and need to restart.
For the fourth mission's minigames, there are three of them, one of them is easy to do, the moving blocks, but the other two are hard to complete so I couldn't finish the entire mission and wasted a lot of time in these two mini-games.
In reply to RageMast007:
Rough! I am thinking of tweaking the difficulty of the wack-a-mole minigame and making it scale to difficulty level. Plus a color redesign of the pylons because the white and blue look too similar thanks to a blizzard tinting bug that came out a while back. Thanks for playing.
Oh god, I like it. Just finished the mission 1 and I'm already hooked into this campaign.
In reply to RageMast007:
Excited for you! Enjoy ✌️
I went through 3 missions out of 4, I spent it with pleasure, but at the last I met 3 mini-games, one worse than the other, in the first you need to press the keys or poke the mouse at speed, that's just for some reason it's not designed for 5 fingers, but for 10, in the second you need to shoot at targets with terribly slow projectiles through not one, but two rows of obstacles at once, in the third you need to move the blocks and it's just boring until you understand the only tactic
In reply to Michael_lider:
Thanks for playing, and thanks for your feedback!
looks very promising and exciting <3
Hey all, here is a link to the 4 available mission of the campaign:
https://drive.google.com/file/d/1UK4lyjmnUU50skr8Oo_Oo6liO9XraywT/view?usp=sharing
The rest of the campaign is coming out soon, with 9 total missions :)
how to play in this campaign please say meeeee
https://drive.google.com/file/d/1UK4lyjmnUU50skr8Oo_Oo6liO9XraywT/view?usp=sharing
how to play in this campaign please say meeeee