Legacy of Heroes

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Legacy of Heroes is currently in development and has been since August 2011. Any pictures, videos or content is subject to change and is currently in Alpha Stage.

Description

Two teams fight for map control in an epic hero-to-hero combat arena using unique items, abilities and strategies to their advantage. You must capture points to collect energy for your team, for when time runs out the final battle will commence. During the final battle, each team's Boss will spawn and the energy that is collected will be used to power-up your boss. The more energy your team has collected the more powerful your boss becomes. Once your boss has been powered up he will then start spawning minions for three different phases and on the third phase the bosses will clash. During this phase you shall use your abilities to help your boss defeat the enemy team!

Map Overview

5 Points - Top Left, Top Right, Middle, Bottom Left, Bottom Right Each point has it's own item vendor 4 Graveyards, randomly selected upon death 2 Teams 1v1, 2v2, 3v3, 4v4 or 5v5 Multiple Heroes Custom UI, Health Bar, Mana Bar Custom Items with Recipes Randomly Spawning Creeps Bounty System (Kill Streak Rewards) Achievement System Class-Related Character Selection Screens Custom models, images, textures, sounds, abilities and more!

Classes

Assassin (Finished) Barbarian (Finished) Ranger (Finished) Necromancer (Finished) Mage (Finished) Plaguelord (Finished) Paladin (Finished) Priest (Finished) Shaman (In Progress) Dragonknight (Concept Stage) Skirmisher (Concept Stage) Gunslinger (Concept Stage) Vanguard (Concept Stage) Monk (Concept Stage) Ethereal (In Progress) Bard (Concept Stage) Druid (Concept Stage)

Class Abilities

Assassin [ Melee Burst Damage, Agility + Strength Based ]

  • Shadow Strike: The Assassin instantly teleports to her target, stunning them and dealing damage.
  • Stealth: The Assassin renders herself nearly invisible for a short duration, when attacking from this form she will deal double damage and break stealth.
  • Poison Strike: The Assassin strikes her target with poison, slowing their movement speed and dealing moderate damage over time.
  • Heightened Senses: The Assassin enters a state of heightened sense, dodging all incoming physical and spell damage.
  • Passive: Critical Strikes - 6% Chance to score critical hit

Barbarian [ Melee Power House, Strength + Stamina Based ]

  • Barbaric Charge: The Barbarian charges the target of his choice, stunning them and dealing initial damage.
  • Ground Slam: The Barbarian slams the ground beneath his feet, causing a stunning shockwave to hit nearby enemies.
  • Shockwave: The Barbarian smashes his hands together to create a shockwave in front of him, dealing damage to enemies in a frontal cone.
  • Enrage: The Barbarian enrages and becomes powerful but reckless, increasing damage, and attack speed but also increases damage taken.
  • Passive: Devastating Blows - The Barbarian has a 3% chance to stun his enemy for 1 second

Ranger [ Ranged Nightmare, Agility + Stamina Based ]

  • Toxic Arrow: The Ranger fires a Toxic Arrow at her target, dealing poison damage over time and stacking 5 times maximum. Autocastable.
  • Fire Arrow: The Ranger fires a Fire Arrow at her target, igniting any stacks of Toxic arrow for exploding damage and burning the target over time.
  • Call of the Wild: The Ranger calls upon her companions to strike a target area, stunning all enemies inside and ravaging them with animals.
  • Currently Undecided
  • Passive: Multi-Nock Bow - The Ranger's bow gives her a 5% chance to nock multiple arrows, allowing her to fire these arrows in a frontal cone, dealing damage to all enemies in its radius.

Necromancer [ Group Demolisher, Intellect + Stamina Based ]

  • Soul Sear: The Necromancer sears his target's soul, dealing initial damage and stunning the target.
  • Rise Minions: The Necromancer rises skeletons to fight by his side for a short duration of time.
  • Soul Drain: The Necromancer drains the enemy target of life, replenishing his own in the process.
  • Unhallowed Sickness: The Necromancer places a disease on his target, dealing considerate damage over time, and also slowing them for some time.
  • Passive: Wickedness - The Necromancer enters a state of unnatural atonement, increasing damage output significantly for a few seconds.

Plaguelord [ Melee Solo, Strength + Intellect Based ]

  • Plague Strike: The Plaguelord strikes his enemy with his plague-axe, spawning a disease creep which does damage and slows.
  • Locust Swarm: The Plaguelord calls upon the Locust Plague to swarm his enemies, dealing damage and leeching life.
  • Creatures of the Pestilence: The Plaguelord calls upon his plagueworms to fight for him in combat.
  • Wave of Darkness: The Plaguelord sends a wave of darkness in front of him, causing massive damage to enemies caught in its path.
  • Passive: Hunger for Flesh: The Plaguelord regenerates health with each point of damage that he does.

Paladin [ Variable Caster Melee, Strength + Intellect Based ]

  • Hand of Righteousness: The Paladin heals a target ally, mending them of all impairments.
  • Hammer of Righteousness: The Paladin flings his off-hand at his target, stunning them and dealing damage.
  • Righteous Shield: The Paladin shields himself from all incoming damage for a short amount of time, unable to attack during this action.
  • Righteousness: The Paladin heals a friendly target which in turn deals massive damage to anyone in an area around the healed target.
  • Passive: Righteous Way - The Paladin passively increases his allies stats by 5%.

Priest [ Strong Support, Intellect + Stamina Based ]

  • Touch of Light: The Priest heals a target ally, mending them of all impairments.
  • Inner Light: The Priest places a buff on an ally that increases armor and damage for some time. Autocastable.
  • Sanctuary: The Priest shields herself with a Sanctuary shield, negating incoming damage until the shield is depleted.
  • Wrath of Light: The Priest blasts an enemy target with fire, dealing considerable damage and burning them over time.
  • Passive: Walk of Light - The Priest passively increases health regeneration of nearby allies.

Mage [ Massive Burst Damage, Intellect + Stamina Based ]

  • Fireball: The Mage launches a fireball at an enemy target, dealing initial damage and burning them for a short duration.
  • Frost Nova: The Mage emits frost in an area around him, stopping nearby enemies in their tracks momentarily.
  • Blink: The Mage blinks away from danger or into battle, increasing movement speed for a short amount of time.
  • Meteor: The Mage calls down a meteor from the sky, blasting his targets for initial damage in an area and burning them for some time.
  • Passive: Arcanist - The Mage has a chance on fire, arcane or frost spell to add an extra effect to the target. Fire deals extra damage, arcane adds a mana shield to the mage, and frost slows the target for an extra amount of time.

Shaman [ Melee Mega Caster, Agility + Intellect Based ]

  • Strike of the Elements, The Shaman strikes his target with 1 of three possible elements, fire, lightning, or ice. Fire will burn the enemy over time, Lightning will stun the enemy, Ice will slow the enemies movement speed and attack speed. Each element will cause the same damage
  • Chained Elements, The Shaman fuses the elements, combining chain-healing with chain-lightning. Heals allies and damages enemies.
  • Captured Elemental Fury, The Shaman places a multi-targeting Fire Idol on the ground, attacking enemies within range. Timed life, 3 maximum
  • Passive: Ancestral Call, With each spell the Shaman casts he is blessed by his ancestors, when the 10th spell has been cast, the shaman will simultaneously enter a state of meditation, increasing mana regeneration by 100% and decreasing incoming damage for a short amount of time.

Ethereal [ Magic Domination, Intellect + Stamina Based ]

  • Nether Reel - The Ethereal places the target in a nether-wind, stunning them for 3 seconds
  • Ether Burst - The Ethereal blasts his target dealing initial damage and if target is nether reeled does additional damage and a damage over time
  • Possess - The Ethereal posseses a target enemy hero, leaving his body and gaining control of the enemy hero for 15 seconds
  • Particle Annihilation - While possessing an enemy hero, this ability allows you to explode - causing damage to the possessed hero and heroes within a range of 10 (Removes Possession)
    • Passive: Broken Bonds - The Ethereal has a chance to evade the next incoming attack and enter the nether-world for a short amount of time. This passive allows for a possible escape.

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About This Project

  • Project ID
    37970
  • Created
    Mar 26, 2012
  • Last Released File
    Never
  • Total Downloads
    0
  • License

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