I fixed the issues raised by your énd and 3rd point, but I'm not really sure to understand your 1st point, could you be more specific and give more details about what's wrong with my 11 o'clock choke cliffs.
By the way I really have some troubles with the diagonals chokes which always seems to be widers than they trully are ...
@Hobbesss :
Well, the war3 map was 8 player, so I kept 8 player. Plus, I already have troubles to my 8 main and natural bases, so 14 is a bit too much for me at the moment, maybe later.
I'm not fond of symettrical maps.
Good map. Need lot of symmetrical work. And i think there will be only one exp with yellow mins instead the cliff.
Cheers,
- - Matchet
@onekrana
I fixed the issues raised by your énd and 3rd point, but I'm not really sure to understand your 1st point, could you be more specific and give more details about what's wrong with my 11 o'clock choke cliffs.
By the way I really have some troubles with the diagonals chokes which always seems to be widers than they trully are ...
@Hobbesss :
Well, the war3 map was 8 player, so I kept 8 player. Plus, I already have troubles to my 8 main and natural bases, so 14 is a bit too much for me at the moment, maybe later.
-Thanks for the help
Interesting idea bringing War3 maps into SC2...
In any case, Massive positional imbalance! 11 o'clock natural choke cliffs the mineral line of the 11 o'clock 12 o'clock contested third.
Additionally the ramps leading down from the naturals are not all the same width.
Also, if 11, 2, 5, or 7 happen to be Terran they can take islands super early and have basically free high yield bases.
Good luck with the balance changes I look forward to seeing your progress ^_^
very nice map. Very clean design, and appealing.
I was wondering why you made it 8 players, however. Couldn't you have made it more, like 10-12-14...or even 16?