Lava Score
<font color="#eeeeee">Locale:</font> enGB
<font color="#eeeeee">License:</font> Closed Source
<font color="#eeeeee">State:</font> Open Beta
Notes
Currently no downloads available (for safety), only playable through battle.net.Description
The map is a very small 2v2 melee map (110 x 104 playable), it's focused on tactics spiced up with lava surges.Future Plans
- Prevent the AI from committing suicide.
<font color="#444444">By either sending all troops into the lava or building on lowgrounds.</font> - Improve the lava damage system.
<font color="#444444">Make it a bit more dynamic.</font> - Create surrounding terrain & doodads.
<font color="#444444">The surrounding terrain is a bit... dry.</font> - Get some more performance in the map.
Patch Notes
<font size="2" color="#eeeeee">Open Beta</font>
v 0.6
- <font color="#cc3333">[Bug Fix]</font> The red glow will now fade out earlier.
<font color="#444444">To match the height & light it fade in at.</font>
v 0.5
- The map description & loading screen has been changed.
- The lava surges can now be disabled by vote.
<font color="#444444">Simply type "-lava" within the first 10 sec of the game to vote.</font>
v 0.4
- <font color="#cc3333">[Bug Fix]</font> The camera will now shake for all players.
- The height of the lava has been lowered to the decals.
- The light will now change to a red glow during eruption.
- Camera shake added to lava surge.
- Minor design update: - "Glow effect" added to some of the crystals in the center. - Cliff & Flood lights added to the platforms. - Skeleton doodads added to the lowgrounds. - Warning line decals add added to the ramps.
- Repaired some broken units after changing to the updated editor.
- New Game Variants added: Co-op Very Easy, Easy, Medium, Hard, Very Hard & Insane.
- The map is now re-published and available after the release of StarCraft II.
- Increased the time between the Lava Floods from 10-300 to 55-450.
- Increased the Amount of Gas Harvested from 4 to 8.
<font color="#444444">To compensate for no base expansion.</font> - The lava will now damage protoss shields.
- Lava surge wait time set to Real Time Seconds instead of Game Time Seconds.
- The Lava Surge Alert will now go off 50% earlier.
- Removed unnecessary waste code & terrain what wasn't visible anylonger.
- New Game Variants added: Melee 1v1, Melee 2v2, Melee FFA.
- Map size optimized to about 120KB from 359KB.
<font color="#444444">To decrease the download & upload time.</font> - <font color="#cc3333">[Bug Fix]</font> The Protoss Collosus is no longer immune agains the lava.
- <font color="#cc3333">[Bug Fix]</font> Transported units won't die any more when transported over the lava.
- Decreased the wait time before the lava surge goes down.
- Cliff gaps between merged cliffs are now closed.
- Added weather effects across the map.
- Decreased the amount of Vespene Geysers from 4 to 2.
<font color="#444444">To give more space for buildings.</font> - Vaspene Geysers set to 10.000.
<font color="#444444">To compensate for the loss of 2 Vespene Geysers.</font> - A functional Lava Damage (based on height) system implemented.
<font color="#444444">Based on Scorpdk.scdk's Lava Damage example, what was posted on the Bnet forums.</font> - Major design update:
- The Mineral Field are now closer to the Command Center.
<font color="#444444">It took ages to harvest minerals before.</font> - The Mineral Field are now out of reach from the Lava Floods. - 2 extra Vespene Geysers added. <font color="#444444">To compensate for no base expansion.</font> - A simple lava surge system implemented, based on a earlier draft.
- Early map design, based on the ideĆ” to turn the "The Devil's Playground" into a Melee map.
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