Larger Zealot Blades
Credits: Underp4ntz "Chrizz"
Site: www.e-studios.eu
Team: CareNut Development Team
Version: 0.7
Changes: 0.7 Fixed Blade Effect
Changes: 0.6 Added Blade Effect
Changes: 0.5 Increases Zealot's Blade Size
Includes:
Models
Textures
Known Bugs:
No Dreads
No Particle Effects on Blades.
The M3 Export & Import Tools does not support Particles Yet.
We Are waiting for a new M3 Tool Update that supports Particles.
Thats the REASON why the Dreads & Blade Effect is not working.
Zealot Forum Topic: http://forums.sc2mapster.com/resources/art-assets/9313-released-larger-zealot-blades-beta/
How to Import / Install: Make sure you have the directory structure like the screen below, Save and restart the editor.
What if you try to import textures first and save the map. Then import the Models. Anyways v0.8 is coming including the Dreads "Hair" but is static till the particles & ribbons are supported by the M3 Tools
your other models worked great for me, but i cant get this one to work. i've tried moving the skins to the ROOT and tried it with them in the textures folder, saving and restarting with only the textures imported first. but the textures wont load on to the model.
Nice tutorial Thanks :)
Be Sure all Textures are in the ROOT of the import window. so no Sub Maps.
Save it few times Restart the Editor and it should work "Editor = Bugged"
How do you use this? Tried replacing the zealot in assets but it came out pink and glitchy
Love it , I will use it to replace Zealot !! :P
Dreads & Ribbon Emitters Are not Supported :) Yet for the Exporter.
Dreads will be replaced with mesh model for a while. Till exporter supports Particles.
dreads ~ ribbon ermitter?
I think selendis portrait has full dreadlocks while presevers have a single long dreadlock. Maybe presever 2 and 3 have full dreadlocks anyways. I think they're mesh also.