Thanks for your feedback, I really appreciate it :).
I was already in the process of removing some of the doodads, specifically decals, because after I finished the map and played on it a few times, I realized my eyes were getting to 'all over the place'.
As far as making the pools of water more alike, what is the reason as to why you think that should be changed?
Also, do you think you could be more specific about lowering the ground by the third expansion? I would appreciate it, and if there's any other balance changes you feel I should make, please don't hesitate to say so, I want to make this map as balanced as I can :)
maybe less doodads and mostly the ones that look the best sadly like the whole cluster of doodads by dark protoss turrets could go. and do less decals, you can achieve the same effect with even less decals if you organize them nicely. most serious melee players hate doodads. all they do is slow the game down lol.
your camera bounds and balance is very good
the six small pools of water are a nice touch for both the minimap and in-game, keep them but make them more alike to each other
not the natural expansion but the next one closet to main base is wide opened and you can be attacked from so many different places, this would be a nightmare against zerg mid game, best remedy for that would be lower 1/3 of terrain to the entrance to that expansion
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Thanks for your feedback, I really appreciate it :).
I was already in the process of removing some of the doodads, specifically decals, because after I finished the map and played on it a few times, I realized my eyes were getting to 'all over the place'.
As far as making the pools of water more alike, what is the reason as to why you think that should be changed?
Also, do you think you could be more specific about lowering the ground by the third expansion? I would appreciate it, and if there's any other balance changes you feel I should make, please don't hesitate to say so, I want to make this map as balanced as I can :)
good map
maybe less doodads and mostly the ones that look the best sadly like the whole cluster of doodads by dark protoss turrets could go. and do less decals, you can achieve the same effect with even less decals if you organize them nicely. most serious melee players hate doodads. all they do is slow the game down lol.
your camera bounds and balance is very good
the six small pools of water are a nice touch for both the minimap and in-game, keep them but make them more alike to each other
not the natural expansion but the next one closet to main base is wide opened and you can be attacked from so many different places, this would be a nightmare against zerg mid game, best remedy for that would be lower 1/3 of terrain to the entrance to that expansion