Krazy Kodo Tag v3.4

Details

  • Filename
    Krazy_Kodo_Tag.SC2Map
  • Uploaded by
  • Uploaded
    Apr 2, 2013
  • Size
    7.73 MB
  • Downloads
    327
  • MD5
    4b1816e1ecff98803d9373774b2d2de2

Changelog

v3.4
+ Increased difficulty - in the previous version a 12-player game on Hard turned into a cakewalk 5 minutes in.
+ Kodos now gain stats when leveling
+ Kodos gain Vengeance when killed. Vengeance is a stacking %-based increase in attack, hp, and speed.
+ Reworked attack damage of Hunter, Rocketman, Uber Marine
+ Fixed attack animations

v3.3
+ Fixed all bugs (b^.^)b (If you notice anything, however, please notify me! And ESPECIALLY notify Blizzard if it's "Core: Generic Object Generation Error")

v3.2
BUGFIX: Core: Generic Object Generation Error (I THINK... apparently I'm the only one who's managed to crash Starcraft 2's core program...)

Updates:
+ Tooltips now use data references
+ Research options now disappear when researched

v3.1
BUGFIX: Kodos were not given attack orders when spawning XD

v3.0
Updates:
+ Support for Starcraft Arcade (... I think?).
+ Completely fixed all tower actors/models and turret rotation.
+ Complete tooltips/hotkeys.
+ LAZOR, Armored APC, Mage, and Dark Templar temporarily disabled.
+ Beam Tower now fires a beam similar to the vanilla Void Ray - but applies a stacking armor debuff.
+ Removed Unit/Defense/Economy Upgrades.
+ New Upgrade: Ion Cannons - Increases chance to stun with Stun Towers.
+ New Upgrade: Kodo Tranquilizers - Increases attack penalty of Slow Towers.
+ New Upgrade: Plasma Bore - Increases armor reduction of Beam Towers.
+ New Upgrade: Kodo Shielding - Adds shields to walls.
+ Modified Kodo AI a bit, although it still needs work.

- Workers give up harvesting trees when the tree is dead, need a way to re-assign them afterwords (might copy from minerals?)
- Crash: Object Generation Error (may still plague this map - did not appear in latest testing)
- Beam Tower attacks impact at target's origin (minor visual error)