Krazy Kodo Tag
"In a world where krazy kodos run rampant, can you survive for 25 minutes?"
A Warcraft 3 classic, with some new twists! Build structures, gather resources, fight back, or simply run from the attacking kodos!
Features:
+ Kodos which will hunt you down and eat you!
+ Runners which must flee to survive!
+ Mine minerals and harvest trees to build defenses!
+ Construct towers, walls, and train troops to halt the kodo onslaught!
+ Research upgrades to enhance your troops and structures!
+ Collect bounty, level up, and spend skill points for your Hero!
+ Flee as the kodos grow in power as they fall!
+ Survive for 25 minutes with 4 difficulty modes!
Possible new features:
+ Improve Kodo AI
+ Hardcore option?
+ Classic option?
Please notify me if you experience any bugs/errors, especially "Core: Generic Object Generation Error" (notify Blizzard of this one as well, I haven't found ANY information on what it is or how it can happen...)
Contact: [email protected] (or right here I suppose)
Inspired by 'Kodo Tag' by TinyTauren and 'Krazy Kodo Tag' by Feraligono
As of last week, this map is now available on the EU servers as "Krazy Kodo Tag EU Edition v1.00" (or something like that, I can't remember).
Hey thanks for still updating this, this is the best version of kodo tag to date, appreciate it
@FrozenMeat93: Go
Thank you for this! I had no idea people still played this old hunk of junk XD
I went in and fixed all of the actor problems that had previously plagued me, fixed all the text/tooltips/hotkeys, changed around some units (disabled armored apc, lazor, and heroes for now), and modified some triggers.
The game should now run without any bugs, hope you enjoy it (b^.^)b
Download Link
Hey, think you'll update Krazy Kodo Tag? (Else, someone PLEASE do it.) It -seems- to be the best Kodo Tag on SC2 but it has a bunch of issues that make it kind of unplayable.
First off, the build menu lacks hotkeys which are kind of vital. Second, a lot of the game text is broken. Like the menu to set a difficulty in the start, it says "Param/Value/7E37D80B" followed bo a bunch of other strings that I assume are the difficulties to pick from.
And third, I personally think that the kodos should have the same movement speed as the player.
I assume you're no longer working on this?
to Starfox (creator of Kodo Tag Elite):
While I'm not happy that you ripped my version of Kodo Tag - I am glad that it is at least giving me credit still...
I also love how you somehow made it get towards the top in popularity (b^.^)b
One problem remains, however:
I have no method of improving your version of the map :3
So, could you please check this from time to time, and implement some of my bug fixes/upgrades to the game?
-Feral