Korhal City Day & Night Skybox
Korhal City Day & Night Skyboxes - customized from the default Korhal City Skybox for day backgrounds/lighting and night, so that it can fit better with other lights unlike 'Korhal City Skybox' that is rather for sunset. (Useful) for city landscape.
Model sizes: 12 KB each, 2 models
Texture sizes: KorhalCityDaySkybox_Diffuse (752KB map compressed), KorhalCityNightSkybox_Diffuse (236KB map compressed), KorhalCityNightSkybox_Emissive (56KB map compressed)
It was discovered that for unknown reasons (after exporting with m3toXml, blender, 3ds max and same results) that the M3 models for the Day and Night skyboxes in-game may appear as half of the horizon black (only 180 degrees around your map). You can fix this and get the same effect as the default Korhal City sky with the Day and Night textures if you only use the default model KorhalCitySkybox.m3. To use them properly, use these:
http://www.sc2mapster.com/media/images/89/972/Korhal_City_Day_Night_Skybox_Setup.jpg
Quote:Change log
- improved Korhal City Night Skybox Diffuse Texture, added more 'light'
- added Emissive texture (needed for the Night sky box model)
I have one question. Does this still work?
Nice! this is really cool. Could you perhaps do a top-down city Skybox for a night time floating platform? it would be like Metroid Prime 2.
It went through my mind, though I didn't plan to add another night version. Though I can improve this one to have more lights. Update will be coming. Thanks for the feedback.
very nice and useful idea, but i think korhal at night should have lights on the buildings like a real future/scifi city, right now the night version is like a blackout version of korhal. thanks for sharing :)