Kel-Morian Outpost
Team Liquid Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=132757
"All war is deception" -Sun Tzu 'Art of War'
This map was originally an experiment, which turned into something I wanted to test out, which then turned into something really really neat that eventually ended up as a full-blown map. whew! Got that? 2vs2 fast action play is what this map is about. Nothing fancy, no surprises, well maybe a few. Like the backdoor in your teammates base, or the round-about to hit behind your enemies main choke, in this asteroid field you'll have to pay attention.
Changelog:
7/20/2010
-Added extensive terrain to middle to balance against Terran. (thanks for testing guys :)
-Released official version of map.
-Reworked minerals to be more "blizzard" like. (thanks Adam)
6/26/2010
-Widened Mains
6/26/2010
-Uploaded
-Added some more terrain work
Preview:
Main
Allys Main
One of the middle asteroid islands.
Texturing style present throughout map. (this pic is of a corner expansion)
Overview and seen from editor.
My releases.
Kel-Morian Outpost- http://www.sc2mapster.com/maps/kel-morian-outpost/
A Bridge Too Far - http://www.sc2mapster.com/maps/bridge-too-far/
Bladestorm - http://www.sc2mapster.com/maps/bladestorm/
Dust2 - http://www.sc2mapster.com/maps/dust2/
A Valley Runs Through It -http://www.sc2mapster.com/maps/valley-runs-through-it
Quetzalcoatl -http://www.sc2mapster.com/maps/quetzalcoatl
Soulfire -http://www.sc2mapster.com/maps/soulfire
Emerald Dream -http://www.sc2mapster.com/maps/emerald-dream
Zephyr -http://www.sc2mapster.com/maps/zephyr/
One natural path through the middle could work. Ill play around with it tonight.
Beautiful work here. Texture work and attention to detail is spot on. I'm glad there are some map makers out there putting effort into the aesthetic details of maps in this sort of way.
I do like the bridges on the map. My only worry is that so many vital chokes are the bridges, which are all roughly equal in width. It might be too easy for a defensive player, as their arc will be considerably hard to deal with for the attacking player coming across the bridges.
Perhaps make one wider natural path through the center of the map?
I could be entirely wrong on this though, and it's hard to judge with SC being down. Just something to think about as far as balance design goes.
Fantastic map though, I'll be stealing some ideas from this :)
Huh... I thought it was symmetrical two player map =ㅅ=; sorry guys
what nom said :P thanks in either case :)
its 4 players
Very detailed with interesting terrain. There are lots of doodads, and I can see the efforts u put into the design. (I like the floating chunks of rocks★)
Just some comments by playing alone. (It's only my opinions)
The first expansion would be seens as, in Korean SC1 term, "Three Hatchery Encouragement", which means Zerg players would have to expand their first expansion and build another additional hatchery in order to defend the first expansion, which limits the tactics that could be used.
Of course, in SCII, zergs now don't have to expand like crazy, which means its less likely to happen. However, does't change the fact that the structure of the map makes the first expansion a bit vulnerable to early rushes. (But seeing maps like Desert Oasis, I think this map should do just fine ★)
The real problem would be players transitioning to their 2nd expansion. Of course, it would be easy to et 4th expansion if one could secure the area in 1 or 7 O'clock expansions. But, securing would be pretty hard, since that would be resources spent along with forces divided, leaving other bases vulnerable. Also, the narrow bridges could make terrans superior over zerg. (I might be totally wrong though. To tell the truth, I don't know all the zerg builds yet, so there might be ways of countering terrans)
Hm... And I think there might be too much resources/expansions in the map, considering its only for 2 players. (Maybe reduce one expansion from 1 and 7 O'clock's corner...?)
I really love the details. Pity I can't run my game in full graphics ㅠ.ㅜ