Infested Arena
Infested Arena
By: Etravex
Summary
You, along with three other companions, are being deployed into the Infested Arena. You will have to work together as a team to make it through each round. You will have to revive your fellow teammates when they become incapacitated. You will have to dispatch hordes of Infested as they relentlessly attack for 3 minutes each round. You will have to gang-up on Special Infested Units (SIU) before they pick you off one-by-one. You will have to spend your money wisely to upgrade your hero to fit each occasion. Good luck
Features
- 4 Player Coop
- 4 Different Specialist Heroes to choose from
- Individualized Specialist ability training with each level up
- Neutral Shop allows further customization of your Specialist and weapon
- 5 Difficulty levels to master which alters your Specialists starting HP/energy and the number of Infested that will attack each wave
- Incorporated "Incapacitated" system for Specialists once they reach 0 Health
- Specialist Hero Level Cap: 20
- Unique and specialized Special Infested Units (SIU) and Bosses.
- Currently 20 Rounds with 2 boss fights at rounds 10 and 20
Defeat: All Specialists are Incapacitated at the same time Victory: Survive through 20 Rounds
Specialists
Salv Abilities Included:
- Flash Heal - Instant Heal on self or ally (can be upgraded to include resurrection)
- Black Hole-AOE damage/crowd control spell
- Rejuvenating Tower-Heal teammates
- Shadow Step-Blink to another location, while leaving behind a shadow of Salv for the Infested to attack and giving a 5 second movement speed buff
Dead Eye Abilities Included:
- Dead Eye's Glaive-Throw a single glaive that splits into several glaives to hit multiple foes
- Thermonuclear Capsule-Damage everything in a single line, everything that is not killed is stunned for 5 seconds
- Phase Shift-Blink to designated position and give Dead Eye a Damage boost for 5 seconds
- Repulsion Tower-This tower emits force that only throws back Infested units
Seifer Abilities Included:
- Drone of Safeguard-Deploy a temporary drone that boosts all ally armor
- Ignition Wave-Start a combustive wave in a designated direction (AOE attack)
- Taunt-Pull Infested away from allies and draw them to attack you
- Psionic Barrier-Surround Seifer in a protective shield that reduces incoming damage and gives a minor health regen
Blaze Abilities Included:
- Napalm Bomb-Launch a devastating Fire explosive (AOE attack)
- Airstrike-Call in an Airstrike that drops missiles to designated target (AOE attack)
- Projectile Protectorate-Deploy a protective shield that brings all incoming enemy projectiles to a halt
- Rocket Jump-Get out of harms way by rocket jumping to another location, also grants Blaze a 5 second attack speed buff
All Skills are fully upgradable as the Specialist levels up
Randomizing the Infested Rounds
On top of your mass hordes of Infested units, I have implemented a random generator during Rounds that deploys Random Special Infested Units at Random Locations, at Random times. In essence, every round is different and every play experience is different.
List of Current Special Infested Units
1. Aberration - Extremely high Health, slow movement speed, high damage, can traverse up and down different elevated platforms
2. Creeper-Sent in to the Arena to cover it in Creep. Creep allows all Infested units 30-100% increase in movement speed and -30% to Specialists
3. Burster-Extremely fast moving suicide unit. If you kill this unit before it hits a specialist no harm is done. If it bursts open on a specialist all surrounding Infested units are put into a frenzy increasing their movement speed, attack speed, and no longer have collision with other infested units (allows units to stack) and the specialists who was hit becomes the primary target of all Frenzied Infested units.
4. Infested Puller-runs into the arena for one purpose... To pull a specialist out. Once the Infested Puller latches onto a specialist the Player loses all control of his Specialist as the Specialist is dragged out of the arena to be attacked by mobs of infested units. Only a fellow specialist killing this unit will release the specialist. (Only available for 2 or more players).
5. Infested Blade-Buffs all surrounding Infested with an attack upgrade. The Infested Blade has extremely high damage and can charge (while avoiding collision with other Infested units) towards specialists.
6. Infestination-A flying suicidal unit that Kamikazees into a specialist. If contact is made the Specialists is rendered unable to move or attack for a 10 second duration.
7. (NEW) Propagator- Spawns several Festerlings every 10 seconds if you allow this unit to burrow in the Arena
8. (NEW) Bulwark- Heavy armor SIU, continually buffs surrounding Infested with stackable armor buffs. Kill fast or the armor will stack quickly.
Note: Some of these infested units do not spawn until later rounds and all are set to randomly spawn at different times, different locations.
Unique Boss Battles
Incredibly powerful boss units that don't just have high health and damage. Rather, they have abilities that make the Specialists have to strategize to take them down.
Newly Implemented unique and individual specialists weapon modifications that enhance each specialist class.
Currently working on:
- More Rounds
- More Bosses (and rework on current bosses)
- Higher Level Cap
- New Abilities and weapon and ability modifications
I finally beat it for the first time with the new version. It was on difficulty 2. I used to not be able to on Easy even. I have only ever played seifer and only will. The armor drone is nice because I used to not ever get very much armor and only because it used to be 150 gold. I think the radius needs to be a little bigger and I am disapointed that psionic armor doesn't add dmg anymore. I think it's much more balanced now. Please don't mess seifer up anymore than you already have. The prices seem fair to how much money you make and whatnot. I think the taunt ability is useless. I have almost never had to use it and have never had an occasion where I needed to use it. Mostly I won that game earlier because my team Knew to stay together and the healer was pro. Thanks for the cool game
Fun, Finally beat it with ur newer version on easy. Still super hard and was a challange. I also had that bug where some where left over and then like 1300 zombies spawnned and lagged like crazy.
I've seen the glitch MobiusTorr is talking about. You always know it's coming because some of the enemies from the previous round will stay during the "rest period". Once it's over, there's a lag spike and an absurd number of enemies flooding out of the spawn area. Thankfully, skillful use of the AOE attacks can not only help you survive this glitch, but you may even come out better than if the glitch did not occur.
Another thing I've noticed is that players who are playing as Salv have frequently been lagged out. So far I have had no games where a Salv player has managed to last all the way to the end before getting lagged out.
Another bug: Seifer's Psionic Barrier stops giving health after 10 seconds if you have the Regenerating Health bonus for Psionic Barrier.
Also, sometimes the rounds would give a ridiculous amount of enemies. I had one round spawn 930 at once which lagged the game considerably.
Thank you all for your patience during balancing. The dynamics of game play have been changed dramatically, and it's not an easy task to make sure everything is working in order. Thank you for your feedback and any additional comments will be carefully examined.
Possible bug: you can buy multiple levels of armor penetration, but anything past the first level doesn't do any additional armor reduction. A single level will reduce armor by 50 after multiple shots. Two or more levels also reduces armor by 50.
Some of the upgrades are a bit expensive but I can see why you would increase their prices. But why did you limit Extra Attacks to 2 from 4? I still managed to beat the last boss with the new update although I did find myself at max damage a lot earlier in the game then before because I can't upgrade further than 2 in Extra Attacks.
well i like it much better- my team got to that gaint flying boss again for 2nd time- but got floor both times - Nice work
The upgrades are still too expensive and it is too un balanced still im going back to nexus wars until this is fixed
Prices have been fixed.
I don't know about the other classes but this update screwed the tank over. Lost his health regen means he dies. Everything costs way more which means he can't kill later on which leads to him dying again. the abilities he had before this update worked well I don't know why they need to be changed so he has to rely on the healer for everything. The money sharing was a great idea to help with characters like the medic who need it however as stated above everything is too expensive now.
The upgrades are WAY too expensive now. Even on easy difficulty, most games are now lasting only 5-7 rounds. Normal, barely make it to 4. Any other difficulty and you're nearly guaranteed to die on round 1 or 2.
Wow ya i gotta say this newer 2.3 verison is kind of mess up and and way expensive. Even on easy party got wiped first boss. i like older verison better :) more carnage vs running like rats
Otherwise this is a great fun map - looking forward to your work xD
wow I was playing this game earlier this afternoon. I come back like a few hours later. Seifer Who is the only guy I play. Has like 100 lower HP. His Rocket skill is gone which owned and this new one is lame. And all the weapon upgrades are ridiculously expensive, as if the game wasn't hard enough. WHY would you ruin such a good game? Is there anyway to create old versions of the game to play multiplayer so the retards who like this new PoCrap can play it alone
leave, come back later in the day and seifer is screwed, upgrades are entirely too expensive.
as if it wasnt hard enough on normal/hard. now its hard even on easy.
Wow is everything expensive now. Way too much.
The price increase doesn't make sense when BEFORE the money sharing, kills were only worth one mineral. Now AFTER the money sharing, kills are still worth only ONE MINERAL. You should either drop prices back to what they were before or up the minerals per kill.
This game is awesome! One of the most polished maps I've seen high up on the bNet list. One change that I think would really help is shared xp. I went a tanking build the other day with Seifer but I was hardpressed to get kills, so unable to level up. Possibly a money sharing system to reward team players like a good tank or healer. But keep up the excellent work!
The medic is fine, I have played several times as the medic where I have been able to out level the other 3 champs by 6-7 + Most people don't understand the medic and how powerful some of his abilities are. I have played with a lot of different play styles with the medic and they all work fine. Try a blackhole heavy build where you can 1 shot all the mobs on the first boss after he roars, you will rack in tons of cash and levels. Healing towers heal for an insane amount at max level. Also the medic can deal a lot of white damage with upgrades + shadowstep buff. It's all how you feel like playing. I feel the medic is op not up.
Overall awesome map, more heroes would be nice but also as I have seen on the board before.. it would be nice to spread some exp gains via aoe. I tend to out level my team a lot, specially with the medic. So I end up having to try and weaken the mobs and let my team try and catch up later in the game.
Your voices have been heard and changes are on the way.
First of all, I love the game, is so fun and interesting, but should of left eh Seifer as it was. i always play in Savage and now I get easily kill (mostly cuz the Med sucks) but you can tank anymore. and its really hard to get out when you are in the middle of a mob, since he only get a speed boost an not a blink, or shadow step, or rocket jump. Leave him as he was.
Also, Blaze was fun to use, but understand why u fixed it lol. but now every time you rocket jump before the boost effect runs out, it disappears and becomes unusable until the cool down from the rocket jump finishes. You can't move or attack or do anything till then. I gets really annoying when you're trying to run away