Infested Arena 3
Infested Arena 3
Created by: Etravex
NOW LIVE US AND EU
Those who haven't played the previous installments of Infested Arena
Infested Arena 3, like its predecessors, places four players in an arena setting whereby their objective is to survive each successive round. At the beginning of the match each player will get the opportunity to choose their Specialist (or Hero). Each Specialist is different and has a unique play style. The more Infested you kill the stronger you can make your specialist. Your Specialist will never die; instead, when your specialist reaches 0 health he goes into an incapacitated state. You must wait in this Incapacitated state for a duration of time before your specialist will get on his feet again. If all current players' Specialists get Incapacitated at the same time then the game will end in defeat.
New additions to Infested Arena 3
- New Character Progression Systems - Let your imagination be your guide as you are given full control to build your specialist however you desire
- New Passive Skill Tree - Now when you level up you will receive a skill point to distribute into your Passive Skill Tree. Each Skill Tree contains 180+ Individual skill nodes (Passive Skill Tree)
- Weapons & Gear - Each specialist is capable of holding 6 items at any time. As you accumulate minerals round-by-round, go to the shop to spend your minerals on 50+ unique items that will further customize your Specialist's build.
- New Tier Passive Abilities - After defeating the first boss each player will be given the option to choose 1 of 8 unique passive abilities from the Tier I ability menu. Once chosen this passive ability will be directly added to your Specialist's ability sheet. There are 4 Passive ability Tier menus that open throughout a single game in which each passive is different from prior Tier menus. These passive Tier menus will become available after killing bosses: 1, 2, 3, & 4.
- New Attribute System: Infested Arena 3 Introduces four attributes: Strength, Agility, Intelligence, and Endurance. Each changing your Specialist accordingly.
- 3 New Specialists - Now there is a total of 10 specialists to choose from each with their own unique play style
- New enemies and bosses - Infested Arena 3 was built from the ground up; each enemy and boss you encounter will be different then what you faced in prior Infested Arenas
- New Smart Balancing System - More balanced then ever before, with the new Smart System the enemies will evolve based on the difficulty chosen and the amount of players that are playing
Specialists
Strength Specialists
- Seifer
- Blaze
- Krug
- Slash
Agility Specialists
- Dead-Eye
- Fulgore
- Drake
Intelligence Specialists
- Salv
- Psion
- Faith
Combat
In Infested Arena 3 each player will have multiple opportunities to increase their damage or increase their survivability. A careful balance between the two is essential for success. Each specialist has 5 active skills and a single passive skill. These skills can be a mix of: offensive damage, survivability, crowd control, and support. there is no longer designated class roles, in Infested Arena 3 there is no designated "healer," "tank," or "damage dealer" each specialist is in charge of juggling these roles throughout the play experience. That way if someone decides to leave or is accidentally disconnected the remaining players can still progress through each round.
Infested
Not only did we introduce 4 new attributes for Specialists, but we also introduced 4 attributes for the Infested enemies: Damage, Health, Attack speed, and Movement speed. Depending on the difficulty selected these attributes will begin to slowly increase as you progress through each round. After a boss is defeated (at every 5th round) the Infested will receive a significant boost to their attributes.
There are now 4 Classes of Infested Units:
- Normal Infested - these are your standard Infested units that enter the arena in throngs.
- Elite Infested - these units vary in behavior and are randomly generated; additionally, they have inherent passive abilities that specialize their presence.
- Special Infested - these units vary in abilities and are randomly generated; additionally, they have special abilities and are much harder to kill, but the reward is greater.
- Boss Infested - They come at every 5th round interval and require a great deal of team tactics to apprehend. They also have special abilities that can destroy specialists quickly
Player Level Progression
For those familiar with Infested Arena 2, persistent player level has returned in Infested Arena 3. The more Infested Arena you play the game will recognize that you've played before and continue leveling your persistent player level up from where you left off. This is not to be confused with your Specialist level; when you start a new game your specialist will always be level 1. Your Player Level is found in the upper left corner of the screen. You will gain Player Level Experience by completing rounds in Infested Arena.
There are many perks for leveling up your Player Level since much of the game content is unlocked the higher player level you are. For instant:
- To select the harder difficulties you must have a certain player level.
- To select new specialists to play you must have a certain player level.
- To select some of the Unique Tier Passive Abilities you must have a certain player level
Donations
If you would like to donate so that Infested Arena 3 can continue growing please visit:
Lol Uzurak thanks. However, there are 5 bosses and 25 waves currently haha
Wrote this review of your game on Battle.net:
The first Infested Arena brought us five heroes, Seifer, Deadeye, Blaze and Salv! Then in an update, a new hero was added: Fulgore! Upon the release of Infested Arena 2, Psion and Krug were added, as well as a Skilltree! Now, three more unique heroes have been added to the Infested Arena universe! Not only does this come with SUPER-MEGA-DUBER Skilltree, currently with 4 bosses and 20 waves!
PLAY THIS GAME!!!
Blaze needs his old "Blow everything away with high fire speed" feeling back... he just doesn't feel like the old Blaze commando, kick butt kinda character.
The small trickle of Minerals was very helpful, Blaze just needs a base of .7 atk speed back
EDIT: Psion is awesome so far.
EDIT2: Backlash(Psion) seems powerful at first, but at level 25 with 309 Intelligence, and countless Intelligence items. My Energy field does roughly 8.6k being the cheapest ability. I can stun the larger elites and keep them still, which is why energy field takes a while to deal damage. Nonetheless, the Backlash ability deals 1.4k Crits, and costs 25% of my health. It's dramatically underpowered.
FINAL EDIT: I can make that image for you, sure thing. I had some people wanting me to make them logos, but they never respond quickly. I'll put you ahead on the list. :P Also I was just wondering, what's the key for the final player level... ??? :D
@Alnatair: Go
I would love to see an original loading screen art if you have spare time to create one! I will check up on the voting and afk.
EU is now live!
There's a glitch:
If one player doesn't vote (or is AFK/trolling), the game will not commence. Add a 30 second timer. Kick the AFK and add a Leaver Bonus of 5% more stats per leaving player.
Nice touch with the music inbetween waves.
Infested Primes look awesome, what model did you use? (If you don't mind me asking.)
Playing your game now, in the lobby to be specific. I can do some art for you if you want, check out some of these logos.
http://i.imgur.com/b1hstwH.png?2
http://i.imgur.com/inqtaYE.png
http://i.imgur.com/RLReveB.png
These are all original (Except for the Minecraft mobs), and I made them.
Even made a soundtrack:
If you're interested in a logo, PM me.
EUEUUEUEUEUUEUEUUEUEUUEYEUEUEUUEUEUEUEUUEUE (Eu) PLZ
Infested Arena 3 has been released in the US!
Thanks for the post Uzurak. I will keep this in mind as I'm very keen on randomization.
Seems very nice, I'm looking forward to seeing another Infested Arena come out. The last two died from Hero Attack taking their place.
Anyone remember the old SC2 days when Infested Arena (first one) was in the top ten, the arcade layout was nice, and the only games up there were good ones?
About the infested leveling up their attributes every round; This really seems overdone on almost every zombie/infested map. You kill one wave, they get harder to kill. Why not make it so that each wave is a different layout of enemies. This would not only be much more fun, but challenging as well.
Example:
Spawn 1 of wave 1 has a chance to spawn:
60-Infested Civilians/or 45 Infested Marines/ or Grabbing-Infestors/ or 8-12 Abominations.
The second part of the wave will have a chance to spawn: 75 Infested Civilians/or 50 Infested Marines/or 7 Grabbing-Infestors/ or 10-14 Abominations.
This would make the game much more random, you could have 2-3 Spawn Intervals each wave, with a 30 second delay between each. I'm not asking you to do this specifically, I'm simply saying that it has the possibility of making the game more challenging. People will invest money in damage expecting Abominations, and get swarms of littler enemies. Or firing speed/area damage, and get hulking enemies higher armor ratings.
Anyways, if you read this all. Thanks!
Yes I'm on US server. However, I will make sure it makes it over to EU when we release. Go ahead and send me a friend request: Etravex#566 I am on US server
I am really looking forward to this map I enjoyed Infested arena II greatly, Are you on the US server if so will you still make sure that Eu gets this game? (If possible Could I have your name and charter code I would like to chat, Perhaps add me Pioniexkight 490)
i tried to talk to you in game u did not answer.....break my heart why don't you....
ya my name on sc2 is Randall not sure of the hash tag code
Donthorax have you sent me a friend request yet? if so what is your gamertag name? Finally, are you US server?
daddy wanna play!!!!!!!!!!!!!!!!!!! before i has a temper tantrum
its still in private testing right now ive been lucky enough to catch when hes online and play/test...you just have to be lucky or spend alot of time online.
ok dude what the hell when are you online? cause i can never find anything on this and can't find the game anywhere
Passive Skill Tree
I put a picture of the Passive Skill Tree up here.